Liberty Human (American):
Wound Die Type 1d10
Racial Chakra Modifiers -1
Medium Sized
Base speed 30 feet.
+2 to Any.
Non-Templated: +1 Party ability slot
Templated: +1 Flexible Feat
The colony ship Liberty was commissioned by the Americans and was the first to arrive in the Sirius sector navigation block. The colonists settled in the center of Sirius space, where the highest number of main sequence stars and Earth-like planets existed. These mostly-American colonists called the first system they settled "New York," as they began the difficult task of rebuilding civilization, two full years before any other sleeper ship arrived. Liberty is a very capitalistic colony, cherishing free trade above all else. Its location at the center of Sirius has made it extremely rich off of inter-colonial trade, and Liberty's military forces have the protection of free commerce as their primary mission objective. While their military is comparatively the weakest of the houses, so are its criminals, resulting in a remarkably secure colony that the other groups can only envy. Liberty has made its share of enemies, however. Free-market capitalism produces an exploited class as a by-product, and the Xenos, Lane Hackers, and Liberty Rogues are all the remnants of Liberty's wanton lust for profit. While Manhattan has become a cornucopia of wealth, systems like Colorado and Texas that fuel Liberty's industry are manned by slave labor convicts, most of which maintain that they were only imprisoned to fuel Liberty. The physical sleeper ship itself was stripped down to allow for rapid building, but has since been refurbished and proudly flaunts Liberty's logo over Manhattan's main landing dock for all travellers to be reminded of just how far Liberty has come.
+4 Skill points at level 1 and +1 skill points per level thereafter
Greed
Liberty Humans gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones. This bonus increases by +1 per 5 levels but is capped at their Intelligence modifier.
Urbanite
Liberty Humans gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation. This bonus increases by +1 per 5 levels but is capped at their charisma modifier.
This [Combined with Sociable] Replaces Gregarious that humans tend to possess.
Sociable
When Liberty Humans attempt to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. This [Combined with Urbanite] Replaces Gregarious that humans tend to possess.
Craftsman - Iron and Steel
+2 racial bonus on all Craft checks involving Iron and Steel items.
Humans have a long history of forging Steel arms and armor and are skilled in working it, they also receive a bonus to mining Iron to make Iron and steel items.
In the tumult of the Exodus, The Liberty launched before the other great sleeper ships. Colonists whisper, even today, that the launch date may have been intentionally moved forward against the explicit wishes of the Great Planners. Early launch would have guaranteed the Liberty free access to the worlds of the Sirius Sector before the other sleeper ships arrived, but all proof of such a betrayal of trust was lost along with Earth. Even if the Liberty did launch early, there is little that can be done about it now...but there remains a lingering feeling of resentment among the other houses: a vague feeling that, somehow, Liberty does not entirely deserve the position of superiority it enjoys. When the Liberty first arrived in the Sirius Sector they found an area rich in resources but lacking in habitable planets. With a hundred systems at their fingertips, they settled on those near the center of Sirius where the highest number of main sequence stars and Earth-like planets existed and a fair number of resources could be easily obtained. Eventually they made planetfall on Manhattan, in the system they christened New York. They began the difficult task of rebuilding civilization two full years before any other sleeper ship arrived.
DM-RP: 12
Greed 1 RP Flexible bonus feat 4 RP Skilled 4 RP Craftsman - Iron and Steel: 1 RP
Urbanite 1RP <Linked> Sociable 1RP Ability Scores: Minor Flexibility 1 RP Attributes: Nonspiritual: -1 Chakra -1 RP