New Vinland Human (Scandinavian):
Wound Die Type 1d10
Racial Control Modifiers +1
Medium Sized Base speed 30 feet.
+2 to Any Attribute
Party Skill Survival +1
The Vikings of New Vinland are more commonly referred to as Scandinavians. Their ship was the last ship to leave the Sol System. The Visund ultimately led them to a Skadi Weave world. However during the travel in space they were hit by debris which damaged their Navigational and landing systems. They ended up crashing on the planet they now call their homeworld, Jötunheim. Upon colonization and exploration of the new planet, they have found that the typical metals you would expect to find, iron, steel etc are no where to be seen. Instead an ice like material can be found plentiful and easily.
The systems near by and around them, are no walk in the park either. Something always seems to want to kill them, attack their houses or just eradicate them in general. Latest transmission from one of these worlds was a giant Deerclops suddenly appearing in the snowy regions of the planet.
Planetary Adaptation: [choose one]
Planet - Jötunheim, Vanaheim System
Skadi World
Moon - Niðavellir
Bioluminescent World
Planet - Midgard [Terraria], Terraria System
Transitory World
Planet - Asgard, Vanaheim System
Megaflora World
Planet - Álfheim, Vanaheim System
Hallow World
Planet - Unamed World, Hel System
Corrupted World
Moon - Niflheim
Subglacial Moon
Planet - Unamed World, Hel System
Crimson World
Moon - Muspelheim
Ash World
Raiders, Piraters, Settlers
New Vinland's while not as desperate as their ancestors, the new beginning on these hostile like planets may cause some families to revert to what their ancestors had done. Securing food, security or even a decent place to live is not as simple as one may imagine. Specially when you have winds of 250+ MPH, Draugrs, Foul Creatures, Body Parts of.. other.. 'gods' or even the lord of the moon attacking you.
Crafting Stalhrim:
With their homeworld being a Skadi World, the New Vinland's have conquered the art of Crafting Weapony and Armor out of an ice like material.
+2 racial bonus on all Techie checks involving Stalhrim.
DM-RP: 12 of 12
Party Skill Survival - 2 RP Skilled 4 RP Planetary adaption - 2 RP Stalhrim Crafting: 1 RP
Attributes: Spiritual 2 RP Ability Scores: Minor Flexibility 1 RP