The Outcasts, also referred to as the Nation of Malta (Nazione Maltese), are an unlawful faction operating from the remote edge worlds of Sirius. Having access to their own shipyards and resources, the Outcasts have since spread their piracy, drug empire and influence all across Sirius. The Outcast nation is ruled by a collection of leaders known as the Council of Dons
The crippled sleeper ship Hispania arrived in Omicron Alpha long ago. Its passengers named the planet Malta -- a harsh place of acidic oceans, gray skies, and vast plains covered in a species of tall, thin, orange grass which they named Cardamine
Eventually the Outcasts -- as they came to think of themselves -- began limited exploration of their system. As pilots wandered farther and farther afield in search of resources, many became seriously ill. Upon planetfall, the crews mysteriously recovered, doctors were baffled. By chance, they made a genetic scan of a critically ill pilot and made a startling discovery. His genetic codes had been altered. Outcast DNA contained strands identical to that of the orange grasses that covered the planet -- from which Cardamine was derived. Trace amounts were present in everything on the planet, from the air they breathed to the water they drank. Once pilots made lengthier journeys away from Malta, their bodies went into shock, followed by death.
The Outcasts were now truly separated from the rest of humanity -- changed so that they could never expand beyond the planet on which they had landed. They needed the Cardamine now, like air or food or water. But with the origin of the sickness solved, they could at least compensate by carrying supplies of Cardamine with them and resume their exploration of their surrounding systems.
When they encountered the rest of the Houses, a new strategy emerged. The Outcasts would deliver the poison that would rot the other Houses from the inside out and grow rich from the profits of their trade.
Maltese Human (Italian):
Wound Die Type 1d10 Racial Chakra Modifiers -1
Medium Sized Base speed 30 feet.
+2 to any +1 Flexible Feat
+4 Skill points at level 1 and +1 skill points per level thereafter
Planetary adaptation: Steppe World
Fearless
Maltese Outcasts gain a +2 racial bonus on all saving throws against fear effects.
Craftsman - Iron and Steel
+2 racial bonus on all Craft checks involving Iron and Steel items.
Cardamine Addict Mini-Template:
Lifespan Doubled
Reproduction chance reduced by 75%.
Cardamine becomes primary requirement like air, water and food.
Cardamine starvation rules follow the same as water.
DM-RP:12 of 12
Steppe Homeworld (2 RP) Fearless 1 RP Flexible bonus feat 4 RP Skilled 4 RP Craftsman - Iron and Steel: 1 RP
Ability Scores: Minor Flexibility 1 RP Attributes: Nonspiritual: -1 Chakra -1 RP