Rhienland Human (Germanic):
Wound Die Type 1d10
Racial Control Modifiers -1
Medium Sized Base speed 30 feet.
+2 to Any Attribute
Techie Party Ability +1
Two years before its arrival in the Sirius Sector, the captain of the German sleeper ship Rheinland was awakened from hypersleep to begin preparations for planetfall. He and his officers spent weeks studying the long-range sensor logs in an effort to determine the best location for their new home. Much to their surprise, the Rheinlander officers found that the Liberty already had arrived in the sector and had made planetfall within a clutch of worlds near the center. The officers decided to give the Liberty colonists their space, as it were, and instead concentrated on an area close to the Walker Nebula and rich in natural resources.Rheinland is by far the most powerful of the major houses, even with its stripped down military, which has been reduced to its last battleship, the Westfalen. An industrial and nationalistic people, the Germans brought their traits with them to the Rheinland and produced an economic powerhouse that has seen better days. Rheinland was blessed with food and more resources than it knew what to do with, save for H-fuel, the critical fuel for space flight. Rheinland launched an all-out war against the GMG to seize the gas fields of the Sigma systems, but was pushed back and utterly crushed in a daring GMG ambush. The remnants of the Imperial Fleet still exist today, slowly being reclaimed by shamed ALG Rheinlanders and indifferent Junkers.
+4 Skill points at level 1 and +1 skill points per level thereafter
Planetary Adaptation: [choose one]
Planet - New Berlin, New Berlin System
Frigid World
Planet - Holstein, Frankfurt System
Ocean World
Planet - Hamburg, Hamburg System
Badlands World [Think cold desert]
Planet - Baden Baden, Stuttgart System
Coastal World
Planet - Stuttgart, Stuttgart System
Superhabitable World
The debts from the Great War paralyzed the economy and the once powerful nation slid into a tailspin. Chancellors were elected, tax reforms were launched, economic incentives were initiated, but nothing save for selling off Rheinland's precious resources to Liberty's corporations could keep the nation afloat. Sick of being ashamed for their people, many left the government to form terrorist groups like the Bundschuh, Unioners, Red Hessians, and LWB which the government struggles to keep in check with its impotent navy.
Those who have not left Rheinland for the forces of the radicals have simply left outright, fleeing to the economic prosperity of Liberty to make their mark.
Cold Resistance:
All Rhienland humans possess wind and Water resistance 3 due to New berlin being their original homeworld before spreading through the region.
Mithrite Crafting:
Rhienland has access to large Mithrite deposits, after purchasing refining techniques from the elves of the palman imperium, they have begun alloying their starship hulls and personal equipment, giving Rhienland equipment and starships a dark forest green tint.
DM-RP: 12 of 12
Cold Resistance: 3 RP Techie 2 RP Skilled 4 RP Planetary adaption - 2 RP Mithrite Crafting: 1 RP
Attributes: Nonspiritual: -1 Chakra -1 RP Ability Scores: Minor Flexibility 1 RP