The Corsairs of planet Crete, also referred to as the Corsair Empire (Imperio del Corsario), are an unlawful faction operating from the remote edge worlds of the Sirius Navigation block. They are believed to be the largest criminal organization currently in operation in Sirius -- frequently attacking civilian, commercial, and even military targets. The Corsairs are ruled over by an oligarchy of the most ruthless, powerful, wealthy or influential, who reach their position of power primarily by carving a bloody path of destruction through their plentiful enemies.
Corsair influenced territories span across most of the Omicron and Omega Edge Worlds, leading them as far as Bretonia and Kusari. Most of their bases are directly connected to their core worlds. The Corsairs are currently involved in a long standing, large scale war with the Outcasts over the domination of the Omicron Edge Worlds.
Cretan Human (Hispanic):
Wound Die Type 1d10 Racial Chakra Modifiers -1
Medium Sized Base speed 30 feet.
+2 to Any Attribute
Non-Templated: +1 Party ability slot & +1 Party ability point
Templated: +1 Flexible Feat
+4 Skill points at level 1 and +1 skill points per level thereafter
Planetary Adapation Basalt World - Planet Crete
Fearless
Cretan humans[Corsairs] gain a +2 racial bonus on all saving throws against fear effects.
Craftsman - Iron and Steel
+2 racial bonus on all Techie checks involving Iron and Steel items.
Humans have a long history of forging Steel arms and armor and are skilled in working it, they also receive a bonus to mining Iron to make Iron and steel items.
The Corsairs, while not as desperate as in previous ages, are still dangerously short of food, which necessitates regular shipments of smuggled food from the Houses to Crete. Their smuggling of Dom'Kavash Artifacts is a major source of income, a large portion of which is used to buy resources and food shipments. Regardless of these (frequently inadequate) supplies the Corsairs are still using piracy and various shady business dealings to fulfil the majority of their demand for supplies and cash.
Despite their partial dependence on other organisations for food and resources, the Corsairs are known for their ship-building industry, and their advanced ship designs are feared across Sirius. Because of this, the Corsairs are rarely if ever seen utilizing ships or equipment developed by anyone other than their own engineers;
Corsair battle technology is part of the Corsairs' national identity and most would be loathed to use anything else, viewing foreign ships and weaponry as inferior and unreliable.
DM-RP:12 of 12
Basalt Worlder (2 RP) Fearless 1 RP Flexible bonus feat 4 RP Skilled 4 RP Craftsman - Iron and Steel: 1 RP
Ability Scores: Minor Flexibility 1 RP Attributes: Nonspiritual: -1 Chakra -1 RP
Note: Corsairs are usually accused by other houses for being cannibals in the past, but there is no proof of this in any historical records from the corsair homeworld, its believed to be a myth, some corsairs still praise the sacrifice of those who apparently volunteered to be eaten to save the others.