Interion
[Humanoid Species from Farscape]
[Humanoid Species from Farscape]
+2 to Attribute of Choice (except Intelligence)
+2 Intelligence
Medium-sized: Interions have no special bonuses or penalties due to size.
Interion base speed is 30 feet.
Interions treat all knowledge skills as class skills.
They also gain a +2 racial modifier on knowledge skills, scaling +1 every 10 levels.
An Interion who purchases the Technically Gifted background pays Three less skill points for it.
Interions cannot purchase the Soldier background.
DM-RP: 12
Extremely Nonspiritual -2 Chakra modifier. -2 RP
Ability Scores: Flexible +2 RP
Shriek: 4 RP
Degrees for days (Shards of the past, Advanced) (8 RP)
Cultural Trait Mechanics - Scientific Society 0 RP
Interions have the ability to vocalize higher into the sonic range than most other races. They can use this high-pitched scream as a warning or a weapon in and of itself. It requires the expenditure of 4 control points as a half action, and targets an area no larger than one square meter in diameter, within a range of 5 meters + 2 meters for every level the Interion possesses. For every round the scream is maintained, it deals 1d8 + the Interion’s level of damage to all inanimate objects made of glass and metal; all characters capable of hearing within the radius of the scream must make a fortitude save (DC 10 + the Interion’s level) or they may only take partial actions and suffer 1d6 + the Interion’s level wound points of subdual damage. The scream may be maintained by expending an additional 4 control points every round. While screaming, an Interion may take no other actions and loses any dodge bonus to defense. Metallic objects affected by an Interion’s scream have their hardness reduced by the Interion’s character level after the second round of screaming. For example, a 5th level Interion scientist screaming at the metal bars of a cell (Hardness 10, wound points 15) would permanently reduce the hardness by 5 at the end of the second round of screaming. When an Interion is surprised in combat or fails a Will save (DC 20) to resist fear, he might scream involuntarily (GM’s discretion). Such a scream lasts for one round, deals maximum damage to vulnerable objects, instantly reduces hardness as if maintained for 2 rounds, and the saving throw to resist the stunning effect is doubled (DC 20 + Interion’s level).