Halfling

Halflings fit into dwarven, gnome, elven, and human societies wherever they can, often leaving little or no impression on their neighbors.The halflings prefer it this way, so they can live their lives as they want without interference.

Racial History

Halflings are one of the “newcomer” races, appearing shortly after the advent of the creator races and at about the same time as dwarves, elves, and giants. History does not record exactly where the first halflings appeared, but it is thought to be somewhere south of the equator. halflings have become a familiar sight in numerous human communities, and certainly on the roads that crisscross the distances between the great cities. Most of the halflings that people encounter are of the lightfoot subrace, but both the strongheart and the ghostwise are not unknown outside their native lands.

Lightfoot Halfling

Racial Attributes

  • Wound Points 1d10

  • Control Modifier +1

  • +2 Dexterity

  • +2 Charisma

  • -2 Strength

Size: Small

  • As a Small creature, a gnomes gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.

Base Speed: 20ft
Medical Class: Group I-b: (Near Human)

+2 Acrobatics, Climb, and perception checks.

Lightfoot halflings are agile, surefooted, and athletic.

+4 morale bonus on saving throws against fear:

Talented

Halflings gain one extra feat at 1st level, because they have a strong drive to compete and many opportunities to practice their skills.

DM-RP: 12

Ability Scores: Balanced

Attributes: Improved Hitpoints +1 RP

Bonus Feat: +4 RP

Fearless +2 RP

Skill Boon +6 RP

Slow –1 RP

Strongheart Halfling

Racial Attributes

  • Wound Points 1d12

  • Control Modifier +0

  • +2 Strength

  • +2 Constitution

  • -2 Wisdom

Size: Small

  • As a Small creature, a gnomes gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.

Base Speed: 20ft
Medical Class: Group I-b: (Near Human)

+2 Acrobatics, Climb, and Perception checks. Strongheart halflings are agile, surefooted, and athletic.

+4 morale bonus on saving throws against fear:

Temperate

+2 racial bonus on all saving throws.

(Stacks with Morale bonus on will throws against Fear)

DM-RP: 12

Ability Scores: Balanced

Attributes: Improved Hitpoints +1 RP

Lucky, Greater: +4 RP

Fearless +2 RP

Skill Boon +6 RP

Slow –1 RP

Ghostwise Halfling

Racial Attributes

  • Wound Points 1d6

  • Control Modifier +3

  • +2 Intelligence

  • +2 Wisdom

  • -2 Constitution

Size: Small

  • As a Small creature, a gnomes gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.

Base Speed: 20ft
Medical Class: Group I-b
: (Near Human)

+2 Acrobatics, Climb, and Perception checks. Ghostwise halflings are agile, surefooted, and athletic.

+4 morale bonus on saving throws against fear:

Natural Force Sensitive

When the Ghostwise Halfling take Force Sensitive they roll 1d5+1 instead of the standard roll for other Halflings.

DM-RP: 12

Ability Scores: Balanced

Attributes: Improved Spiritual +1 RP

Natural Force Sensitive +4 RP

Fearless +2 RP

Skill Boon +6 RP

Slow –1 RP