Taur'quessir, or Wood Elves, are easily identifiable by their coppery skin and green, brown, or hazel eyes. Wood Elven hair is usually black or brown, although hues such as blond or copper red have also been observed. Wood elves tend to dress in simple clothes, similar to those of the moon elves but with fewer bold colors and a greater number of earth tones that blend into their natural surroundings. Accustomed to a harsh, naturalistic lifestyle, wood elves love to wear leather armor, even when they are not under immediate threat. Wood elves are roughly identical to other elves in height and build, with males larger than females.
Wood elves are often stronger than other elves, but are frequently less cerebral than the other elves, who put a greater value on education.
As a people wood elves are largely seen as calm and level-headed. Arousing strong emotions in wood elves is not something that is easily done, although many do have a strong aversion for large cities, having lost the passion for urbanization after the fall of Earlann. To wood elves, the trappings of civilization, including the mightiest of fortresses or tallest walls, are transient and impermanent things that will eventually be overcome by the long processes of nature. To many, this attitude seems condescending, weakening the bonds between wood elves and other races. Additionally, wood elves can sometimes seem off-putting compared to other Tel-quessir, with a gruff manner that makes them less charismatic, in spite of their avowed compassion and humility.
Wound Die Type 1d8
Racial Chakra Modifier +2
+2 Strength
+2 Dexerity
-2 Intelligence
Size:Medium
Base Speed: 30 feet
Medical Class: Group I-b (Near Human)
DM-RP:12
Ability Scores: Normal 0 RP
Elven Sleep Magic Tolerance +1 RP
Elven Genjutsu Tolerance +1 RP
Elven Sense: 2 RP
Attributes: Slightly Spiritual +1 RP
Low-light Vision +1 RP
Treespeech (2 RP)
Wood & Mirthrite-crafting 4 RP
Forsaken: No, their Ancient Pact with the Forest Prevents this from occurring
Sleep magic Tolerance:
Elves receive a +2 racial bonus on saving throws against sleep effects
See through Illusions:
Elves receive a +2 racial saving throw bonus against genjutsu Techniques.
Low-Light Vision:
A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Elf Sense:
+2 racial bonus on Perception checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Wood and Mirthrite Crafting:
+2 Racial bonus on all Craft checks involving Wood and Mirthrite items.
Wood Elves have a long history of forging Wood and Mirthrite arms and armor and are skilled in working it
This bonus extends to Harvesting/mining these substances.
Treespeech
Benefit: Members of this race have the ability to converse with plants as if subject to a continual speak with plants.