Kala Dwarves

Wound Die Type 1d12

Racial Chakra Modifier +0

  • +2 Constitution

  • +2 Charisma

  • -2 Dexterity

    • Desert dwarves are tough enough to survive the brutal environment of the desert, but they rely more on cunning and fast talk than agility.

Size: Medium
Base Speed: 20 feet
However, dwarves can move at this speed even when wearing medium or heavy armor or whose speed is reduced in such conditions).

Medical Class: Group I-b (Near Human)


Fire Resistance: +4

Low-light vision
A dwarf can see twice as far as a human in areas of dim illumination.

Automatic Languages: Common, Dwarven

Greed
Members of this race gain a +1 Financing Party Ability Point

+2 racial bonus on Techie checks that are related to Stone, Iron, Bone and Bronze. These resources are abundant in the Great Desert.

RP: 12

Ability Scores; Standard

Attributes; Enhanced Woundpoints +1 RP

Slow: -1 RP

Desert Runner: 2 RP

Elemental Fire Resistance: 2 RP

Low-light Vision: 1 RP

Stability: 1 RP

Stone-cunning: 1 RP

Greed: 2 RP

Desert Camouflage (1 RP)

Craftsman: Stone and Iron: 1 RP

Craftsman: Bronze and Bone: 1 RP

In a Empire Possessing a Great Desert, brave souls of many races will migrate into the region to make it their own... water is worth its weight in gold, and shifting sands occasionally reveal long-buried palman ruins from the time of the first landings.

Because of their skill with stone and engineering,The Great Dwarves also referred to as Desert Dwarves are acknowledged masters of locating water and digging wells.

The importance of water to desert peoples gives the dwarves both great wealth and great political power.

Stonecunning:

This ability grants a dwarf a +2 racial bonus on Perception checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Perception check as if he were actively searching, and a dwarf can use the Perception skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes

Stability:

Dwarves are exceptionally stable on their feet. A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

Desert Runner

Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments

Desert Camouflage

Members of this race gain a +4 racial bonus on Stealth checks while within Desert Terrain.