Inugaakalikurit

Wound Die Type 1d12

Racial Chakra Modifier +1

  • +2 Constitution

  • +2 Strength

  • -2 Charisma

  • -4 Dexterity

    • Arctic dwarves are tough enough to survive the brutal environment of the arctic, but rely on strength and heavy armor rather than agility.

Size: Medium
Base Speed: 20 feet
However, dwarves can move at this speed even when wearing medium or heavy armor or whose speed is reduced in such conditions).

Medical Class: Group I-b (Near Human)

Darkvision
Dwarves can see in the dark up to 60 feet. Darkvision is black and white only.

Greed
Members of this race gain a +1 Financing Party Ability Point

+2 racial bonus on craft check involving stone, Iron, and Stalhrim.

+4 racial bonus to wind and water.

Automatic Languages: Common and Dwarven.

RP: 12

Attributes: Enhanced Health +1 RP

Ability Score: Mixed Weakness: -2 RP

Slow: -1 RP

Strong Cold Resistance: 4 RP

Dark-Vision I: 2 RP

Craftsman: Stalhrim: 2 RP

Craftsman: Stone and Iron: 1 RP

Stability: 1 RP

Stone-cunning: 1 RP

Ice-cunning: 1 RP

Greed: 2 RP

Arctic dwarves, who call themselves the Inugaakalikurit, are the isolated inhabitants of the Empire’s northernmost reaches. Native to the mountains at the heart of the Great Glacier and other northerly regions, arctic dwarves are little known to the outside world. Many arctic dwarves are rangers, barbarians, or fighters, for they hold little interest in the spellcasting arts or godly worship. Arctic dwarves are unique among the Stout Folk in that they do not trace their ancestry back to Bhaerynden, the great cavern that later fell to the drow of Telantiwar and now lies open as the Great Rift. As such, they have little in common with other Stout Folk, lacking any common political, religious, craft, or magical traditions.

Appearance:

Arctic dwarves are squat and hardy, with blocky bodies, pinched faces, and stubby legs. They rarely exceed 3 feet in height and are nearly as broad as they are tall. Their eyes are bright blue, their cheeks as ruddy as apples. Their skin is white, almost bluish, but because of their fondness for basking under the bright sun, many of them are sunburned red from head to toe, a condition that causes them no discomfort or other ill effects. Their fingers and toes are thick and blunt and their feet flat and wide. Curly white hair covers their heads and tumbles down their backs nearly to their waists. Males sport short beards and twisting mustaches. Both sexes favor simple tunics of polar bear fur and generally go barefoot.

Relations:

Arctic dwarves are open and friendly and can be quite sociable with neighboring races, with the exception of frost giants, whom they despise. Unlike other dwarves, Inugaakalikurit have little interest in regular mining or crafts, instead devoting themselves to hunting, raising children, and leisure at which they enjoy Ice sculpting and creating arms and armor from the magical Ice-metal: Stalhrim. Traditional dwarven strictures, such as those imposed by family and clan, hold little weight in arctic dwarf society, and history and the past achievements of one’s ancestors are seen as little more than a source of enjoyable tales. Arctic dwarves are quite curious about the outside world, although they have little inclination to go and see it.

Stonecunning:

This ability grants a dwarf a +2 racial bonus on Perception checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Perception check as if he were actively searching, and a dwarf can use the Perception skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.

Icecunning:

Arctic dwarves can apply their stonecunning benefits to structures and natural features made of ice, as well as those made of stone.

Stability:

Dwarves are exceptionally stable on their feet. A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).