Drell

Wound Die Type: 1d8

Control Modifier: +3

Ability Score modifiers:

  • + 2 Dexterity

  • + 2 Intelligence

Size: Medium
Speed: 30ft
Medical Class: Group V-a (warm-blooded)

Reflexes: +1 to defense value (AC)

Scales: DR +1/ (armour)

Water Chakra Weakness -4

Trait and Trait Slot:
Drell have a trait slot that contains the environmental Trait: Desert Child for free

Eidetic Memory:
You have perfect recall of everything you've experienced. You have 2 bonuses on checks to remember things, including resistances against effects that alter or erase memories. You can make any Knowledge skill check untrained, meaning you can answer questions involving difficult or obscure knowledge without ranks in the skill.

Environmental Sensitivity:
Drell in a water world environment suffer a -5 penalty to all checks made to survive in that environment and the habitability range moves one step into the negative.

Uninhabitable<--Survivable<--Habitable<--Colonizable

Special: The character cannot take the Planetary Adaptation feat for water worlds and cannot have the River Rat trait.

DM-RP: 12

Eidetic Memory 4 RP

Desert Child Trait Slot 4 RP

Water Chakra Weakness -2 RP

Environmental Sensitivity - 2 RP

Scale Damage Reduction: 2 RP

Reflex Defense: 2 RP

Ability Scores: Flexible +2 RP

Attributes: Quite Spiritual +2 RP

The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization. The drell ancestors emerged from dry, rocky deserts on the barren world of Rakhana. Eight centuries ago, the already-arid drell homeworld began its swift descent into lifelessness due to disastrous industrial expansion. At the time, the drell lacked interstellar flight capacity, and with their population bursting at eleven billion, they faced certain doom. It was around two centuries ago that the hanar made first contact with the drell race. In the following ten years, the hanar would transport a total of 375,000 drell to the hanar homeworld, Kahje. The remaining billions left on Rakhana would perish on their dying planet, warring against each other for diminishing resources. The drell now thrive co-existing with the hanar and have been a part of the galactic civilization for roughly two centuries. The debt of gratitude that the drell owe the hanar is referred to as the Compact, which the drell fulfill by taking on tasks that the hanar find difficult, such as combat. Any drell may refuse to serve, but as being requested to serve is a great honor, few turn down the offer.Most drell are content to live on Kahje. They are afforded every opportunity to thrive by the hanar, yet some outsiders and even some hanar regard the drell as second class citizens. However it is quite the opposite, they have integrated themselves into every level of hanar society as respected, productive citizens.Those who leave Kahje tend to be adventurers. These solitary drell travellers often seek out new species elsewhere, and in turn adopt that species' culture. Such drell number in the thousands, and are scattered across the galaxy, tending towards quiet, integrated lives. Some drell grow a close, personal relationship with the hanar. So much so that the hanar will even tell the drell their "Soul Name". Drell have adapted to communication with hanar by getting implants in their eyes to allow them to observe the bioluminescence the hanar use for communication. Drell are able to see ultraviolet light as a silvery color, though lose differentiation between colors at the opposite end of the spectrum, such as the difference between dark red and black

Most drell are deeply religious, believing that they have souls separate from their bodies. They see death as a departure from the body, and they also state that a person's body and soul form a Whole. When the soul is traumatized or otherwise disrupted, or the body is ill or injured, a person is no longer Whole. The traditional drell religion is polytheistic, with the drell having multiple gods whom they pray to in varying situations. This religion includes at least three gods: Amonkira, Lord of Hunters; Arashu, Goddess of Motherhood and Protection; and Kalahira, Goddess of Oceans and Afterlife.

Many of the older traditions of the drell have begun to die out. The younger generations no longer believe the old ways of their ancestors can help them now, with so many other ways to interpret one's place in the universe. Many drell have embraced the hanar Enkindlers or the asari philosophies and those who travel to palman space tend to be mystified by the number of gods in their religion, even more so the fact that these gods interact on occasion with the mortal plane.

Drell are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. Drell appearance is very similar to asari and humans, but their muscle tissue is slightly denser, giving them a wiry strength. They appear to have five fingers on each hand, albeit the ring and middle fingers are fused. Their skin is apparently infused with a venom mild enough to be served in drinks, and may cause mild hallucinations on "oral contact". They also have two sets of eyelids, akin to the nictitating membrane possessed by certain animals such as reptiles. The inner lid is milky-white and closes from the left and right, while the outer lid is black and closes from top and bottom. Much like humans or asari, drell possess the ability to shed tears.

Because the drell ancestors emerged from arid, rocky deserts, the humid, ocean-covered hanar homeworld of Kahje proved tolerable only when the drell stayed inside a climate-controlled dome city. The leading cause of death for drell on Kahje is Kepral's Syndrome, caused by cumulative long-term exposure to a humid climate. This syndrome erodes the ability of drell lungs to take in oxygen, and eventually spreads out to other organs. It is noncommunicable, and there is currently no known cure, though leading hanar scientific authorities are working on creating a genetic adaptation.

The drell possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality. This process can be involuntary.