Gateway Error 47x: Incompatible data detected, initiate [D]ebug, [P]urge, [T]ry Again ... T...

.̡̜̺͖̻͕̥̞͘̕ą̜̪͕͚l͜ ̝̫̳̝̳̦́͜ͅļ̖ ̴̱̟̲͎͕͉̤̻͠s̬̠̝̬̖̜̹h̜̗͓̠̜̭̕a̧ ̶͚̜̱̦̳̯̠̟l̝͕̼̕l̶̷͏͎̖̱̩ͅ ̗̲͓̖͓͎̯͘s͚̘̯̭ ̣̫e̷̹̠̹͟r̵̶̪͓̞͓͎̩v̶̷̟͇̙̬̟̻́ͅe͝ ̸͉̞̻͈͍̬͈ͅ ̺͕̯͖̪t̘̤̱̩͘ ̣̱̦ͅ h̡̰e̶̡̖̺͉̰̞͢ ̸̡̞̗̘̙̮̹̭̫ṵ̰̬͙̩̩n̷̰͖͡r̸̩̖̺̬̙̀ͅͅe͉̦͖̲̼̼͖l̮̖͞ę̷̬͖̬̮͙̝̖̖̥ņ̶̤͍͈̙͖͔͜t̷҉ ̣͎̗̠ i̶͈̻̺̺͖̮n̲̥͉͕͕̖̮͟g̻ ͙̪̰̩̝̗g̴̼͈̩̳͕͎̞͠l҉͡ ̣̙ i̥͔͎͙͍͎ͅ ̣ t҉̝̰̻͓c̹h̙̭̹̮͖̱́ͅ ̴̨̨͙͉͙i̜̺͔̠͇͓̟̪͉n͏͎̜̯̹̤͙̹̘ ̮͚̬͟t̷͓̼̠̬̩͕̩̗͘ḫ̨̨̠ͅe̳̱̻̮̪͎͙ ̵̙̮̞͍̕n͝ ̡͔e͈͢͡͞w̙̫̟̰̝͢ ̮͜ó̗͈͘ṛ̞̦̘̮̀d̶͈̼̻̝̰̝͓̜ę̢̙ ̣̝͔̞̦̗ r̨̡͉̮̱͉̖͙ͅ ̛̺̳͟o̠̠̺͎̙̼̯͟f͞ ̶̪͕̝̖̲̲͙̭̠ ̥̬̱͚͕̳͇s̷̶͙̖̦̘͟o͏͙c͖̻į̵̵̥̰̹̹̪e̷͎̤̥t̝̲̜͕̦͕͜y̷̛̪̯̯͠.͎̤́ ̣ ̣ a͝͡ ̰̺̩͘ͅl̳̪̙̻̗͔͎̪͔͡l̲̪̲̭̼̯̗͍ ̴͞҉̝͔͇͙̤s̡͞ ̵̯̰̜̯̤͔̜̤̜ẖ̙a̵͖͈̝͖͘ͅl̹̲̲̺͖͖̱̫͟l̥̗͈̥̯̱ ̱̰́b͏̲͈͚͞e̘̤̰̱ ̢͈̯͜w̨ ̰̺͘a̡͓̲̺͜r̜̹̫̞̝̱̙p̷̢̻̼̫͓͟ ̣̤e̳d̛̟̪̦ ̟̫̠̠̬̕͟͝i̵̼̟̩͈̹n͏͖̘̰͙̺̮̙͎͚͘t̢̛͍̻͘o͈̟̯̫̪̟͇ ̧͍̘̥̗̗̜͘g͡ ̟̪̖͎̮́ ̣̖ l̡͙̯̟͕̼͖̀i̸͇̼̮͙̗̤͖͞t̸͖̜̬͖̗͕c̤̭h̷͓̪̥.̢̫̤̘̙̩͍͉ ͇͓ͅm͡ ̸̷͈͍ a̶̴̺͇̥̳ ̣̟̫ t̷̨̗̜̦̮͍̰̯̺ ̣ t͝ ̵̨ ̣̝̭̼ e̴҉͕̘̠͖̤ŕ̢̙͚ ̴̲͈̙̤ͅͅẉ͚̻̗ͅ i̼͖̤̩̻̬̭̭͠l̦̦̞̞ĺ̨̛̫̘̲̲̰ ̡͍͝l̷̤̗͎͉̺͔͔̀o̲ş͓̖̟̮͍̩e̶͜ ̲͘ ̣͉̞͉ ̵̰͉͇̘̪̥̱͚́̀f̵̭̤͇͟ǫ̸̷͓̘̱̼͉ͅr ̮͜͟m̦̘̼͉̦̯̱̟̀͢ .̟͈̼ ̳̝̬̯̱͇̹̙̀a͏͔̹̮͙̩͍̳͟ļ̴̥̰̮̗̕l͢͏͚͕͇ ̵͈̫̰̗ṣ̸ḩ̶̩̩͚ ̣̬̟̦à̞̠l͏͎l̴͍̱̹̟͉̜ͅ ͙̰̰̥̯b̨̢̹͖̮́e̩̳̼̟̰̗ ̛͔c̷̘̜͢ḩ̹̤̙̲̺͎̜̩a̸̡̩͕ͅ ̣̠͚͙͇n̴̦͖̰̰͉̻g̭̥͇̦͖̮̘͔͉͟e̫̘̫̺̤̕ḏ̟̠̜̞͡͝ ̙̮̙͇̹̱͢ ̣ a͝ ̵̛̠̯̗̩̘̲̠͚t͏̰̩̫̜̩̜c҉̦̝͎͍͍h̸̻͍ ̜̟ͅe̗̘̖͢m̸҉̫͉͖̗̝̘ ̣ ̣́ç͍͉̞̗͇̥͝͠h҉̵̝̦̥̩ͅ ͇̘̗̫̤̹̝̰̘͠e͢͜ ̣̮̯̠̰̩̯͖m̤̤̞͙̠͜ ̣͟͡a̝͈l̷͚͔l̵̴̠̬͎̹͙̫͠a̷̛̮̭̼͖̤̗͕̪̳͘t̴̟̠̤c͇̺̥̝̠͢͢ḩ͈̼͓̹̳͚ ̶̱̰̺̳͙̹͚̀͘ę̵̴̙̟̠̮͔͈̰͈ḿ̶̡̜ ̣ ̷͞҉͍̖̹̤̼̱l҉͔͢͞ ̣͎̜ ̵̤̼̺̖̺g͝ ̴̨͚̪̟ṱ̮̲̟̲̮͠͠ͅą͕̱̲̦̰̙̖́ ̷̶̨͉͇̩c͉̪̰̰͞a̴̛̭̩͙͠t͏͞ ͏̤c͔̤̮͘͘ ̣͉̥̮̠ h͉͇͝͝ ̫̥͠è̠̖̤͙m̬̰͖͉̖͉̘ͅ ̴̱̞̗̝̼ͅà̶̫̹̖̺̥l̵̦ ̰͇̲́̕ͅͅg̸͎͖͓͖͕̳͎ó͔̀ ̣̝ ̣̭ t̶̖̫͓͎͔̗̭̝́͘ ̸̧̫͎̳͟ ̣̟ a̴͇̻̦̳̪̤̮͎̜ļ͜ ̣̞̞͍ l̸͇̪̯͈̀͠ ͢͏͏̠͎̺g̛͞͞ ̣̼̮ ̣͎̰̼̮o̭̼t̨҉͍͙̗t̻̺̪̺̥̭̬͚a̲͙̗̺̝͙͍̞͢ ̨̣͕̝̬̀ c̢̢̺͈͕̲a҉̧̻̜̩̘̜̖̭͡ t͔͇ ̣̭͖ c̨̦͎̘͎̬̫͈h̛̤͕͓̳͇͚́ ͕̲̬̭͇̯́e͝ ̼̜̠́ͅm̡̱͙ ̵̫̺͉̳̟͚̰̟ ҉̯ ̻̮̭̪̕ ̣̻̫̼ c̭͘ͅ ̣ ̸̵̡̟̳̤̘̘͚̺̜̬ḙ̭͈̥͚̲͖͟m̫̲̝͡ ̞͍̱̯̯͠a̧̨͓̳̲̻͢l͞ ̢̤ ̣ l̨̮͈͕͜ ͏̤͕̳̬̜̺̤͢g̯͚͠ò̶͙̻ţ͔͍̭͝t̵̥͖̤̬ c̣h͜ ̵͔̭͕̭ ̣̞͓ ̸̩̪ͅ ̣ e̵͔̯̱̯̫̪m̨̤̻̠͚̭̀ ̨͔̱͚̝͘á̩̺̲̥̙͇ ̣̹ t̴̯̫̳̰͞a̴̶̢͎̥͈̭̠ͅ ͚̜̭͟͜͞ͅc̯̩͎͖͍̘͟͞͞c̸̡̹̤̖̘̱͘ ̣͍ h̟̲͕͈̼͔ͅ ̀҉̖̻̦͚̤͎ȩ̦̟̭̬̰̦͈͎͠͠m͝ ̷̗͕̟̖͙̘̮̖ ͈͍͍̺̟͓̻̭͓ą̴͈͕͇̝̩͘ ̣g̛͏̞o̤̳͙͔̻̘̦ͅ ̶̦̩͕͡ȩ͠ ̛͏͎̲̳̪̰̜̺g̦̜à̝̼̦̳t̨̢̩̪͍̬ ̣̜̬ c͔͕͎̯͞h̸̝̮͎ ̸̸̢͕g̛̹̟̱̞̰̤̫͡ ̣o͇̠̪̩̰̫̹̕ͅt̺̪t̤̙̩̹͖͚̙͟a̴͉͙̕ ̣̺̩̲͚ ͈̱̙͎̺ ̣ c͍͉̺̫̯̦̫̜͜ͅ ̣̱͍ á̗̤̼͡l͝ ̶̳͍͠l̩̻̳̭̦̙͞ͅ ̷̡̳͢ ̣̮̞̖̲̠͔̖
"They occasionally make a sound that reminds me of a Old earth television changing channels. A brief white noise static-y pop. I find it terribly annoying when trying to focus on my work."Jeffrey Rin Kalus - I.R.W. Gladiator
Those afflicted with this template have been affected by a literal glitch in reality. This is a result of Transit though the Iconian gateway with an invalid target lock, even advanced technology like the gateway is capable of making a mistake when locking onto matter in a different reality; Occasionally it targets a person for transit who is using virtual reality technology and their Avatar data from multiple games gets transferred with their organic mass, this usually terminates the individual without materialization but occasionally the iconian gateway will attempt to translate the data into the being's essence, the result is a Glitched Entity.
Cannot be genetically engineered in a traditional sense.
Cannot be cybernetically augmented in a traditional sense.
Defect: Unique Mental Block - 'Im trapped in a game'Similar to the mutant defect of the same name, Glitch characters were all transferred by the Iconian gateway while virtual diving in video games, as a result they all believe they are trapped in another game rather then another universe and act accordingly,this will never change and when confronted by evidence stating otherwise they need to make a sanity check, they can regain this special sanity damage by rebuking the origin source with something that cannot be done in their native universe [real life] like pointing out that resurrection magic is a form of respawning that isn't possible where they are from.
As such, others find it difficult to conduct proper social interactions with the Glitched entity; situations always seem uncomfortable and off-putting at best or elusive at worst. All Bluff, Etiquette, Intimidation, and Sense Motive skill checks made concerning the Glitched Entity suffer a −1 penalty. This penalty increases by -1 every 10 levels
I am error?!?Trigger: You gain a Status AfflictionAutomatic Effect: Roll 1dX and change which Status Affliction is gained according to the status effects page.. If the target already has that Status Affliction, roll again.
Nei Ability: SynchronizeScene – Immediate Action - Pay 5 ControlTrigger: The user is status afflicted and nothing has prevented I am error?!? from activating, if the new status effect renders the glitch unable to act this ability still activates.
Effect: The foe which caused the Original Status Condition is given the same Status I Am error?!? shifted it to, all numerics are the same including DC as if the orgin had cast the new status effect on themselves with the spell that caused the original status effect, if the original spell dealt damage the damage type is random.
Glitched In:Glitched Entities are able to perceive the moods of the chakra weave, as if they were plugged intothe universe in some strange way, other then glitches only the serpent birthsign is able to perceivethis cycle as it changes the outward appearance of thier star curse power.


[Normally there is a clock here set to No UTC/GMT offest, this clock represents the exact moment this ability changes]


Sundas Sunday - Light Boost | Dark Debuff

Morndas Monday - Wind Boost | Fire Debuff

Tirdas Tuesday - Fire Boost | Water Debuff

Middas Wednesday - Earth Boost | Lightning Debuff

Turdas Thursday - Water Boost | Earth Debuff

Fredas Friday - Dark Boost | Light Debuff

Loredas Saturday - Lightning Boost | Wind Debuff


+2/-2* damage/healing Die of the Appropriate die depending on the day.

*decreased to a minimum of 1, if there is only 1 die then it is subject to a -1 to a minimum of 1.


Bypass Chakra resistance of 2 depending on what day it is.

Example: Fire spells bypass 2 resistance on Tirdas..


Caster Level of all spells +2/-2 depending on what day it is

All spells gain +2/-2 duration depending on what day it is.


*When elemental days is implemented full gamewide for all players, glitched individual's Glitched in will stack on top of it.