Fury Spawn
Elemental Templates [Limit 1]Sun Soul
Water Soul
+1 Intelligence
Blood of Shalassa (Su): treated as though they have the "Water" subtype for the purposes of spells and feats.
Water's Calm (Su): Water genasi can enter a meditative trance 3/times per day as a standard action, while in their trance water genasi get +4 to all rolls, on any round where a water genasi has taken damage while in his trance he must make a DC 5 + (1/2 the highest amount of damage dealt to him that round by a single attack) or exit his trance, the trance automatically ends after rounds equal to the water genasi's Wis modifier.
Order Soul
+1 Wisdom
Blood of Asha (Su): treated as though they have the "Axiomatic" subtype for the purposes of spells and feats.
Order Mastery
Thunder Soul
+1 Dexterity
Blood of Ylath (Su): treated as though they have the "Thunder" subtype for the purposes of spells and feats.
Yellow Flash (Su) Once per encounter as a free action a you can call upon the energies of Ylath to increases their speed, gaining a 30 ft. bonus to their land speed for one round per 5 levels. You cannot use this ability while indoors or underground.
Light Soul
+1 Charisma
Blood of Elrath (Su): treated as though they have the "Celestial" subtype for the purposes of spells and feats.
Light Mastery
Fire Soul
+1 Strength
Blood of Arkath (Su): treated as though they have the "Fire" subtype for the purposes of spells and feats.
Fire's Focus (Su): Fire genasi have remarkable focus, once per encounter a fire genasi can focus completely on an enemy as a free action, gaining either a bonus on attacks and damage equal to half his level on his next attack against that enemy or a +4 to the DCs of the next ability he uses during the encounter
Vivo Soul
ability
Earth Soul
+1 Constitution
Blood of Sylanna (Su): treated as though they have the "Earth" subtype for the purposes of spells and feats.
Earth's Endurance (Su): You have the endurance of stone, allowing them to shrug of blows with ease. Once per day you can call upon the earth's strength, granting him DR 2/Adamantine per 3 Hit Dice. This ability only functions while the you are standing on solid soil, stone or metal.
Shadow Soul
+1 Intelligence
Blood of Malassa (Su): treated as though they have the "Fel" subtype for the purposes of spells and feats.
*Shadow Mastery
Wind Soul
+1 Dexterity
Blood of Quetzalcoatl (Su): treated as though they have the "Air" subtype for the purposes of spells and feats.
Wind's Guardian (Su): Once per day you can surround yourself in a wall of wind for the duration of the encounter. Any physical ranged attack attempting to target you has a (dexterity + level)% chance to be deflected by the wind. You cannot use this ability in a windless area (i.e. indoors or underground)
Chaos Soul
+1 Constitution
Blood of Urgash (Su): treated as though they have the "Anarchic" subtype for the purposes of spells and feats.
• Chaos Mastery
Psi Soul
+1 Cha
Gain Psychic Subtype
Gain Psionic Ascendant feat for free
Same as Psionic Entity except Control is +10.
Psionic Second chance: After a Psi Soul character rolls their Psi check, the DM may follow up with a second check, the player may choose between them.
Ecto Soul
ability
Tech Soul
+1 Intelligence
Gain Tech subtype
Gain Cybermind Feat for free [P0]
Same as Force-sensitive except control is +10.
All class prerequisites for Technomancer are bypassed by Cybermind.
Moon Soul
Ice Soul
+1 Strength
Subtype: Characters with this template have the Ice/Cold subtype along with any others they may possess
Affinity lock: Ice soul characters must have Ice access at creation
Planetary adaptation Overclock
Double the numerical values of any Planetary adaption from Cold themed environs that you possess.
Twilight Soul
+1 To random Attribute [shifting]
[Or]
+1 to Random attribute [static]
Affinity lock
Twilight soul characters cannot choose an elemental affinity at game start and must pay for Yin and Yang unlocks at creation.
Dual Affinity - Gain Affinity status for both Yin and Yang, Exceeding the standard Affinity limit of 1.
Class restrictions lightened for Scholar, Can combine Light/Dark opposite classes/templates together without restriction
Ygg Soul [Limited]
+1 Constitution
Subtype: Creatures with this template are in possession of the mycelial subtype along with any others they may possess
Gain a Power slot with 'Exit Stage Left' Nei ability which has an automatic activation time of 'incapacitation.'
[DMs may choose to deny requests for this soul unless it fits into the appropriate theme of an entity that may exist within the metaphysical branches of Yggdrasil]