*Sometimes a Dream can be a nightmare instead, while the drakken's breath weapon does not change, scale color is one thing that can be incorrect.
Basically you could be Dream of Sylanna the earth dragon but have purple scales instead of brown or copper,
the nightmare the dragon was having likely involved the dragon that purple belongs to Malassa.
* Transfering a character from another realm which is already of similar nature can waive the ingame requirement to do the ritual
[essentially starting as a drakken at level 1 ]
At 5th level, +1 Perk Point
At 10th level, +1 Strength, +1 Intelligence
At 15th level, +1 Perk Point
At 20th level, +1 Dexterity, +1 Wisdom
At 25th level, +1 Perk Point
At 30th level, +1 Constitution, +1 Charisma
At 35th level, +1 Perk Point
At 40th level, +1 Strength, +1 Intelligence or +1 Perk Point
At 45th level,+1 Perk Point
At 50th level, +1 Dexterity, +1 Wisdom or +1 Perk Point
At 55th level, +1 Perk Point
At 60th level, +1 Constitution, +1 Charisma or +1 Perk Point
Can learn Wind Primal spells 1 rank higher then their character level, Wind spells gain an additional +1 to Hit and Damage.
Can learn Light Control spells 1 rank higher then their character level, Light spells gain an additional +1 to Hit and Damage.
Can learn Earth Primal spells 1 rank higher then their character level, Earth spells gain an additional +1 to Hit and Damage.
Can learn Dark Control spells 1 rank higher then their character level, Dark spells gain an additional +1 to Hit and Damage.
Can learn water primal spells 1 rank higher then their character level, Water spells gain an additional +1 to Hit and Damage.
Can learn Manipulative spells 1 rank higher then their character level, Manipulative spells gain an additional +1 to Hit and Damage or DCs if non damaging.
Can learn Thunder Primal spells 1 rank higher then their character level, Thunder spells gain an additional +1 to Hit and Damage.
Can learn Fire Primal spells 1 rank higher then their character level, Fire spells gain an additional +1 to Hit and Damage.
Kokuma Mastery
Can learn Necromancy [Energy] Control spells 1 rank higher then their character level. Necromancy spells gain an additional +1 to Hit and Damage or DCs if non damaging.
+1 Resistance to paralysis and magic sleep effects that is increased by +1 every 10 levels
+2 dodge bonus to Defense against creatures of the giant type that is increased by +1 every 10 levels
Drakken have an innate sense of how best to defend themselves against their potential enemies.
+1 racial bonus on Perception checks & it Scales, and is increased by +1 every 10 levels