Demigods and Divinity
This template is in the prototyping phase
It can be encountered in-game but it's content may change at any point in time and it's deployment is currently limited to beta testing staff.
A demigod or demi-god is a minor deity, a mortal or immortal who is the offspring of a god and a human, a figure who has attained divine status after death, an Avatar of a God or a God who has lost their divinity and are attempting to get it back. Figuratively, it is used to describe a person whose talents or abilities are so superlative that they appear to approach being divine.
ADHD - Most demigods are labeled as suffering from ADHD, but it is actually a sign of their heightened senses and natural aptitude for battle. ADHD also gives demigods greater battlefield reflexes and the ability to see where their opponents will strike due to the tensing of their muscles.
Benefit: Choose how much the ADHD will affect your character. Alga, Belta, Tseza you gain +2/4/6 to initiative respectively.
Drawback: you get a -2/4/6 on perception, concentration and any other skill requiring a high degree of concentration respectively (higher or lower at DM's discretion). You are also required to make a concentration check when attempting to do anything (outside of battle) that requires patience, long periods of inactivity, long periods of paying attention, or similar. If you fail, your character becomes disinterested and goes off to find something more fun to do. They also may be distracted by something particularly interesting, the character must make a Will save (determined by DM) to see if they go off and investigate or stay on task.
Depending on the strength of your ADHD you gain 1,2, or 3 SP.
[Half the amount a normal person would get when buying this defect normally.]
Dyslexia
All Starting Languages start at 50%. Listen, Speak.
Learning your missing 'Read' and 'Write' language costs 2 skill points each.
Learning new language costs 6 skill points instead of 4. Due to the difficulty of reading the language [ The extra cost is assigned to reading and writing ]
Note: Most races start with the choice of Common or their native species [native region] language and not more then one. In the case of demigods, they gain 50% listen and Speak for the choice above + full understanding of the ancient language of their pantheon.
Struggling with mental tasks usually causes those to excel in more physical aspects. Dyslexia possessers gain:
Nullify Weakness/Amplify Strength - +2 to starting 8 or 18 statistics.
Advanced Element God Advice
If you are playing a God that uses an Advanced Element.
You will have to be careful how you build your character.
Required:
Elemental Mastery FeatDue to this requirement, you will need:
Genius Feat or 1 Meta Magic Feat and
Primal Arts Rank 4
Recurring Nightmares [Demigod Variant]
When the Recurring Nightmare Defect haunts a character, he or she has trouble sleeping at nights and functions at less-than-optimum performance during the day. The nightmare can be a memory of a tragic event or traumatic experience, or it might be something else such as a prophetic vision or warning.
The nightmare may not occur every night but it will haunt the character on a regular basis. Additionally, the nightmares do not need to portray the exact same events repeatedly, but the visions should be related in some way. The details concerning the subject matter of the nightmares and why they occur is the responsibility of the GM and the player to create.
Alga - 1 SP The nightmares occur infrequently and have a slight effect on the character’s lifestyle.
Belta - 2 SP The nightmares occur frequently and have a moderate effect on the character’s lifestyle.
Tseza - 3 SP The nightmares occur constantly and have a severe effect on the character’s lifestyle.
Divine Attribute:
Gain a +1 stat bonus to one of the following depending on your character's starting class.
Might: Strength or Dexterity
Magic: Intelligence or Wisdom
Civilization: Constitution or Charisma
Divinity Chart
Deity
Odin
Ratatoskr
Skadi
Apollo
Thanatos
Poseidon
Pantheon
Norse
Norse
Norse
Greek
Greek
Greek
In use
1
1
1
Offense
Caster [3]
Stalker [2]
Caster [3]
Ranger [1]
Stalker [2]
Caster [3]
Defense
Warrior [3]
Guardian [3]
Warrior [3]
Guardian [3]
Guardian [3]
Warrior [3]
Support
Templar [1]
Debilitator [3]
Debilitator [3]
Prophet [2]
Debilitator [3]
Prophet [2]
God Descendant Types
Each divinity provides one of each of the following as choices [Defense, Support, Offensive].
They are made on a case by case basis at the time someone first requests a deity.
Guardian - Melee Magical (Defensive)
Shield
Every 18s[3 turns] Guardians generate a Shield stack for themselves. Max 3 Stacks.
Stacks of Shield are consumed when they are hit by a spell that deals non physical damage.
Warrior - Melee Physical (Defensive)
Block
Every 12s[2 turns] Warriors generate a block stack for themselves. Max 2 Stacks.
Stacks of block are consumed when they are hit by a full attack action, nullifying the first
(and possibly second) attack in the chain that makes contact with them.
Unique
Some demigods descended from some types need unique mechanics and are designed with GM assistance, as such they give up the abilities listed below.
Debilitator - Ranged Physical (Support)
Hindering Tether
Create a tether with your ranged weapon, when your weapon successfully damages an enemy, spend control to slow them on the next turn. 5 feet per 5 control points. Max equal to character level if higher then 5.
Prophet - Ranged Magical (Support)
Healing Tether
Create a Tether between yourself and an ally.
Every turn you may Spend up to your character level in control and transfer it down the tether to heal your ally the equivalent amount.
Templar - Melee Magical (Support)
Control Tether
Create a Tether between yourself and an ally.
Every turn you may Spend up to your character level in control and transfer it into your ally’s control pool.
Caster - Ranged Magical (Offensive)
Quick Charge
Reduce Control Point use of a [non-weapon art] Spell by 50%
Convert
Every 12s[2 turns] you have the option to turn a Meta Chakra charge into a Quick charge. You cannot cast a spell on the same turn you used Convert. [Max 1]
Ranger - Ranged Physical (Offensive)
Quick Shot
Reduce Control Point use of a weapon art used with Ranged weapons by 50%.
Every 24s[4 turns] Gain a Quick Charge. [Max 2]
Stalker - Melee Physical (Offensive)
Quick Strike
Reduce Control Point use of a weapon art used with Melee weapons by 50%
Every 30s [5 turns] Gain a Quick Charge. [Max 3]
Template Restricted Talents
Divine Spirit
Divine Spirit
Your spiritual core is enriched with divine energy from your patron deity(ies)
Gain Retreat to spirit Realm Ability as per chart on the Phemut template.
Gain Damage Reduction: 1/Various Bypasses & it Scales, and is increased by +1 every 12 levels
(+1 at level 1, +2 at level 12 +3 at level 24, +4 at level 36 +5 at level 48 and +6 at level 60).
Divine Damage Reduction is bypassed by multiple things: Magic is the norm and God alloy weapons also bypass this, the Rare Tzo crystal also does.
Gain +1 Wisdom
Divine Body
Mobility Boost:
Choose a form of mobility and increase its run multiplier by + x1 or in the case of flight if possessed you may choose to increase maneuverability one step. You can choose to forgo Mobility boost to gain Unearthly Presence 2 instead of 1.
Unearthly Presence 1(2):
When your hit point total is equal to or greater than half of your maximum hit point total, you gain a +1(2) morale bonus to Defense and all saving throws against attacks made by creatures in squares immediately adjacent to you.
+1 Charisma
Divine Intellect
A Demigod who selects the mind aspect sharpens her senses, gaining +1 Resistance to paralysis and magic sleep effects.
She gains low-light vision, plus a +1 racial bonus on Perception checks & it Scales, and is increased by +1 every 12 levels
(+1 at level 1, +2 at level 12 +3 at level 24, +4 at level 36 +5 at level 48 and +6 at level 60).
+1 to Intelligence
Pantheon Boost
Greek
Brain is hardwired to completely understand Ancient Greek. 100% Read, Write, Speak, Listen.
+2 to Craft of Celestial Bronze
TBD additional damage to Aberrations
Roman
Brain is hardwired to completely understand Latin. 100% Read, Write, Speak, Listen.
Imperial Gold Weapons are cheaper to enchant
Norse
Brain is hardwired to completely understand Old Norse. 100% Read, Write, Speak, Listen.
+2 to Craft Bone Steel Weapons
TBD additional Damage to Undead
Egyptian
Brain is hardwired to completely understand Egyptian. 100% Read, Write, Speak, Listen.
To Be Determined
Chinese
Brain is hardwired to completely understand Old Chinese. 100% Read, Write, Speak, Listen.
To Be Determined
Japanese
Brain is hardwired to completely understand Old Japanese. 100% Read, Write, Speak, Listen.
To Be Determined