Numens
[Refined Numan race from Phantasy Star 4]
[Refined Numan race from Phantasy Star 4]
Description
Exotic creatures created by science,A crossbreed of Musk Cat and numan genetics the Numens of the post fall represent an attempt by scientists to create the ultimate lifeform, Numens are natural technique users and have a natural affinity for support magic and defensive magics.Appearance
Slender and svelte, Numen usually stand only a few inches higher than five feet. Their non-human blood is obvious, with their pointed ears that are tipped black and large and cat-like eyes.Post-Fall Numen (Tier 5)
Wound die type: 1d10 Racial Control Mod +1
Medical Classification: Group I - Palman Hybrid
Medium Size
Base Speed: 30 feet
Strength -2, Constitution -2, Intelligence +4.
Wisdom or Charisma +2
+2 Racial Bonus on Perception and Energy Control
Increasing by +1 every 10 Levels.
Sleep Magic Tolerance
Post-fall Numans receive a +2 racial bonus on saving throws against sleep effects
Zenkai (DM Triggered Only)
Post-Fall Numans possess a genetic trait that allows their power to increase substantially after recovering from fatal or near fatal injuries.
Numans who are killed in combat and resurrected during the battle or who are dropped into negative hitpoints and recover, gain a larger then normal amount of experience from that engagement.
Cosmetically Flexible
Numans have little restriction on eye and hair color due to Palman Ancestry.
Scent Eligibility:
Post-fall Numans can sacrifice a feat to gain the Scent Special Quality.
Numan Racial Engineered Mutant Template:
Palman Bio-Monster Engineering
In order to determine the Numan's Mutant Benefit Points and Defect Points.
Benefit Points:
Roll 1d8 four times to get the Numan's mutation points,
the First 2 Dice are Physical Mutation points, the Second two are Mental Mutation points.
Of the Four dice rolled, remove the Lowest of the 4.
Defect Points:
roll 1d6 four times again to get the Numan's Mutant Defect points,
the First 2 Dice are Physical Defect points, the Second two are Mental Defect points.
Of the Four dice rolled, remove the Highest of the 4.
Engineered Mutant:
Roll 5d20-33+Con Score = Percent of mutation points under the player's control be it defect and or benefits.
Controlled Mutation gene: See appearance Description,
Race cannot take physical mutations outside of physical appearance descriptions.
This Mutation template is classified as Enhanced Engineered Mutant template and
cannot be stacked with the Regular Engineered Mutant template, it can however be the target of the Natural Mutant Template.
DM-RP: Post-Fall :31 RP
Attributes: Improved Spiritual +1 RP
Ability Scores: Paragon (1 RP)
Advanced Wisdom or Charisma: +4 RP
Free Mutation Template/Advanced: 10 RP
Sleep Magic Tolerance +1 RP
Skill Boon +6 RP
Advanced Dexterity: +4 RP
Zenkai: +4 RP