Racial Attributes
Wound Points 1d12
Control Modifier +1
+2 Strength
+2 Intelligence
-2 Wisdom
Size: Medium
Base Speed: 30ft
Medical Class: Group IV-a: (Felinoid)
Scent Feat
Because of their excellent sense of smell all Lyrans are eligible to gain the Scent Quality by using a feat slot.
Dark-vision
Members of this race can see in the dark up to 60 feet.
Natural Weapons:
Lyrans do 1d6 points of damage when using their claws as a weapon
Fur Damage Reduction - Improved
Lyrans have a damage resistance equal to DR 2/- due to their thick fur.
Languages: Common, Lyran
DM-RP: 27
Powerful Build: 4 RP
Rage: 4 RP
Skill boon: 6 RP
Attributes: Somewhat Spiritual +2RP
Ability Scores: Balanced 0 RP
Claws I 2 RP (Improved to Claws II for free by Powerful build)
Darkvision I 60 Feet: 2 RP
Fur Damage Reduction II : 3 RP
Lion's Ferocity (4 RP)
The Lyrans (pronounced Lear-uhns) are Human-sized cat-like humanoids with great physical strength. Their fur coats and features bear a striking resemblance to those of a Terran lion with some variations; their temperaments are also similar. Palman Scientists have determined that the Caitians, Ferasans and Lyrans are descended from common stock
Homeworld: Class-M, Gravity 1.10G, Atmospheric pressure 1.02, mean temperature 70°F, Zorski Group IV-a.
Skill Boon - Repair & Perception +2 - Scales by +1 every 10 levels.
Lyrans are skilled weapon users and know how to maintain their equipment,
Their Kzin ancestery still manifests with improved hearing but nowhere nearly as good as a Kzin themselves.
Powerful Build:
The physical stature of Lyrans lets them function in many ways as if they were one size category larger. Whenever a Lyran is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), they are treated as one size larger if doing so is advantageous to him.
A Lyran is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him.
Blood Rage:
A Lyran can fly into a screaming blood frenzy once per day. In a rage, a Lyran gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the Lyran's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal.
While raging, a Lyran cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function.
He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. At the end of the rage, the Lyran loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
If the Lyran belongs to a class that already allows access to a rage-like ability, the Lyran's racial rage ability allows him to rage one additional time per day. Regardless, a Lyran may rage only once per encounter.
Lion's Ferocity
Lyrans gain the following extraordinary ability: If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score.