"When you return to The Link, what will become of the entity I'm talking to right now?
The drop becomes the ocean.
And if you choose to take solid form again?
The ocean becomes a drop."
Enhanced Movement:
Founders glide with a liquidlike grace even in shifted forms
movement speed is increased due to their form of movement and design
With Age Comes Morphing
Changlings who are adult or younger cannot emulate sentient faces properly, this restriction is removed at middle age, until its removed shifting changlings will always have the 'founder face'
-4 to disguise checks to emulate humanoids, race identity cannot be hidden without magic, this defect is removed at middle age.
Subspace Mass Storage
Founder Biology baffles even palman scientists, while other shapeshifting races can only shift into creatures within one size step of their original size, founders have no issue assuming extremely large and extremely small shapes, this is due to the fact they have the ability to store some of their liquid mass in subspace, unfortunately this also makes them vulnerable to tetryons.
+2 Damage From Tetryon Sources, Size catagory restrictions to shapeshifting removed.
Copycat (Near-Perfect Transformation):
Founder are able to change shape at will altering their physical form as the Transformation Technique except without the drawbacks.A founder is able to replicate all aspects of his subject including fingerprints and retina, chakra signature, and the subject's voice well enough to fool any forensic equipment.
Blood and DNA - if tested remotely [not removed from physical mass], then the test will be tricked,[a medical scanner for instance] but if its a extaction say with a needle it will revert back to liquid state and easily identifible as not the blood of a humanoid or animal.
They can shapeshift into nearly any form with practice regardless of its matter type, such as humanoid forms, liquid, fire, fog and even electrial equipment
Severed Reversion
Removed parts of Changelings revert back to liquid state,
but can be reabsorbed into the main body at any time with contact.
Skills: A Founder gains a +20 racial bonus on Escape Artist checks.
Immune to Physical Critical Damage:
Their unique biology prevents them from taking critical hits from Physical sources - Piercings, slashing and Bludgeoning, Energy weapons and Techniques however are a different matter., they can also reattach lost limbs within 1d4 rounds of detachment with no serious issues, regrowing or reattaching a limb costs 80 or 40 chakra respectively. For each +1 modifier to constitution decrease cost by 10 to a minimum of 20/10 respectively.