Amon'Krie
Methane breathers from Space Empires
Methane breathers from Space Empires
Physical Attributes
The Amon’krie are small worm-like beings just under 6.5 feet long. They have no hands or feet. Instead, they use their long tails to propel themselves, slithering somewhat like a snake. Their lungs are highly advanced and either by genetic engineering or design are capable of processing atmospheres of both oxygen based life and methane based atmospehres similar to the VUX species. They also have several small tendrils near their heads, which they use to grasp and manipulate tools. They prefer to build their homes beneath their planet’s surface, and have very poor eyesight. The average Amon’krie lifespan is about 50 years, as Amon'krie age they gain additional Finger tubules, Amon'krie children and youth usually only have a few, amon'krie are considered full adults when they have a full arrangement of five tubules on each side, amon'Krie have a high metabolism and as a result they tend to speak quickly similar to Salarians.
Societal Attributes
Amon’krie society is made up of several castes, each of which is controlled by one or more group of governing personnel. Each group has absolute authority over a different sector of Amon’krie society. They work together in a delicate network of checks and balances. Their long history of space travel is fuelled by their principles and religion, where they believe that the stars across the galaxy are gods which give off the light of life, a gift which they share with the other races. Despite their belief in harmony with other races, they will not hesitate to take arms to protect the galaxy.
History
The Amon’krie are thought to have evolved on a planet on the outer rim of the galaxy. They developed the capacity for space-flight relatively quickly, but found no other sentient life near them. Over the centuries, they developed the belief that theirs was the only race in existence. When they finally encountered other species, they became strongly xenophobic. Albeit also devout with their worship of the stars and suns, their religion is not violent. They prefer diplomatic solutions but are capable enough to answer with military force if needed – military might coupled with religious zeal.
Hitpoint Die Type 1d8 Racial Chakra Modifier +3
+2 Dexterity, +2 Intelligence or Wisdom, -2 Strength.
Medium Sized Creature 30 Feet
Medical Classification: Group IX-a - Methane Breather
Ice Resistance:
Amon'Krie possess Water and Wind resistance of 8.
Non-Humanoid Race:
Amon'Krie cannot wear Footwear, and wear Tail Sheathes instead
(Footwear carries a x2 cost modifier x1 weight modifier)
Amon'Krie can use Greaves and Chausses but must be custom made.
(Greaves and Chausses with x2 cost modifier x1 weight modifier)
Amon'Krie can use Bracers and Vambraces but must be custom made
(Bracers and Vambraces with x2 cost modifier x1 weight modifier)
Amon"krie cannot wear gloves. but can wear a single extra ring at the tip
of their tail. They cannot use a Tail weapon with this ring as with all tailed races.
Minesight:
Amon'krie have darkvision 90 feet; however, they are automatically dazzled in bright light and take a –2 penalty on saving throws against effects with the light descriptor.
Caste Skill:
All Amon'Krie gain a +2 skill bonus to a skill based on their caste. This Boon increases by +1 per 10 levels.
(this list has not been made, and is up to players to create)
Underground Stalker
Amon'Krie can move unhindered through difficult terrain while underground. In addition, Amon'Krie with a Dexterity score of 13 or higher gain Nimble Moves as a bonus feat.
Grabbing Appendages
Amon'Krie have a small group of appendages that are the equalivilant to fingers, unlike humanoid races they do not need to utilize all 5 of them to hold an object and can usually get away with freeing up a finger tubule or two on each side of their torso to grapple an opponent.
Amon'Krie gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages, for each finger they devote to a grapple check they gain +2 to their grapple, but loose -2 to attack and can only add 1/2 strength modifier to weapon attacks while multitasking. An Amon'Krie can devote up to two tubules per 'hand' potentially granting +8 to grapple, and -8 to attack.
Slithering Species
For one round after falling prone, you can move along the ground while prone instead of crawling. You suffer no penalties for making attacks while prone
Weather Savvy
The Amon'krie evolved on a harsh Ice world rich in methane deposits, they are so in tune with the enviroment they can sense the slightest change in atmospheric conditions. They can spend a full-round action to predict the weather in an area for the next 24 hours. This prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.
DM-RP:22
Ice Resistance: 8 RP
Underground Stalker (4 RP)
Minesight (2 RP)
Non-Humanoid Race (-3 RP)
Grabbing Appendages - Amon'Krie Variant (4 RP)
Slithering Species 1 RP
Caste Bonus [scaling]: +3 RP
Weather Savvy (1 RP)
Attributes: Standard
HP/Chakra Balance: Somewhat Spiritual +2 RP