BETA VERSION (Missing links, photos, and information may occur)
/campaign opens the Campaign Progress Window
Campaigns are a new progression-based system designed to reward players for engaging in RvR activities. These campaigns will be recurring weekly (subject to change), providing fresh objectives and valuable rewards each time they reset.
Each campaign consists of 10 tiers, with each tier requiring players to complete specific tasks to earn Campaign Experience (CXP). As players accumulate CXP, they will level up their Campaign Level, which will unlock additional rewards. (Info on rewards have yet to be announced)
Players will earn Campaign Experience by completing various RvR-related objectives. Some of the confirmed objectives include:
Killing enemy players
Capturing or defending towers and keeps
Defending or taking relics
Additional objectives to be announced
With a wide range of tasks to complete, players of all playstyles—from solo roamers to battlegroups—will have opportunities to contribute and progress through the campaign.
At the end of the Campaign, pick up you 'Key of Campaign Participation' from the Commendations Officer and take it to the Shrouded Isle's Capital City (Aegir - See Below).
Campaign progression isn’t just about personal rewards; there is also a strong connection between Campaign rewards and the Relic System.
Each relic now has an RP Pool attached to it, which will be distributed at the end of a Campaign based on relic ownership. This means relics will still be a key objective, but instead of granting a static power boost, they will serve as a source of Realm Points (RPs) for players who actively participate in the war effort.
Each relic stores RPs over the duration of a Campaign.
The amount of RPs a realm earns depends on how long they hold their relics and whether they capture enemy relics.
At the end of a Campaign, the total RP pool is divided among players, with rewards scaling based on Campaign Level and contributions.
Imagine a one-week Campaign, where each relic has a total RP value of 10,000 RPs:
Albion starts with two relics but loses their Strength Relic to Midgard halfway through the campaign.
Hibernia retains control of both of their relics the entire time.
At the end of the Campaign, the RP distribution looks like this:
Midgard earns 25,000 RPs (10K for their two relics + 5K for holding Albion’s relic for half the campaign).
Hibernia earns 20,000 RPs (10K for each of their relics).
Albion earns 15,000 RPs (10K for their remaining relic + 5K for the time they held their lost relic).
The amount of RPs a player earns depends on their Campaign Level:
A Midgard player at Campaign Level 5 (halfway to max) would earn 50% of Midgard’s 25K RP pool, receiving 12.5K RPs.
An Albion player at max Campaign Level (10) would earn 100% of Albion’s 15K RP pool, receiving 15K RPs.
This new relic system keeps relics important without being overpowered. Instead of creating huge power imbalances, relics now act as a rewarding objective that benefits active RvR participants. It also ensures that even realms on the losing end of a campaign still get rewarded for fighting to defend their relics.
With relics now directly tied to Campaign progression, players will have more incentive than ever to engage in RvR battles, fortify their keeps, and launch offensives to capture enemy relics.
Season 3 introduces Frontlines, a groundbreaking system designed to focus action, encourage strategic combat, and keep battles dynamic. This evolving system ensures that RvR remains fresh and engaging, with objectives that shift based on player activity and population.
The Frontline is a designated combat zone that moves dynamically based on the flow of battle. This ensures that fights are always shifting, preventing static engagements and creating new strategic opportunities for players of all group sizes.
Realms can advance or defend the Frontline through in-game activities, but two key conditions apply:
A realm that owns all six relics will always have the Frontline active in their frontier.
A realm without any relics cannot have an active Frontline in their frontier.
Expanding upon the Living Frontiers system from Season 2, Frontlines introduces enhanced mechanics for an even more immersive RvR experience. The system is designed to be flexible and expandable, allowing for continuous updates, new objectives, and fresh encounters.
Frontlines feature objectives of varying sizes, catering to all playstyles:
Small objectives – Found on the outer edges of the Frontline, ideal for solos, duos, and small groups.
Medium objectives – Provide challenges for coordinated small-group engagements.
Large objectives – Located closer to the Frontline, requiring significant force to capture or defend.
Raid-sized objectives – High-stakes encounters near the heart of the battle, demanding full realm coordination.
Forward Base Kit
The Frontline system serves as a foundation for continuous expansion, allowing for the seamless introduction of new mechanics, encounters, and rewards over time. This ensures that the battlefield remains dynamic, with ever-changing challenges to conquer.
Frontlines are just one part of the massive updates coming in Season 3, ensuring that RvR remains intense, strategic, and rewarding.
Eden’s battlefields are evolving with the introduction of War Supplies and War Boons, two new mechanics that empower all playstyles to contribute meaningfully to the war effort. Whether you're in a battlegroup, an 8-man, a small group, a duo, or even solo, every action now plays a role in shaping the Realm vs. Realm (RvR) conflict.
War Supplies are a temporary currency earned by completing objectives and missions within Frontline zones. These supplies must be deposited at realm-controlled structures, where they build up as a stockpile for your group and faction.
But be warned—War Supplies can be dropped upon death! If an enemy kills you while you're carrying supplies, they will fall to the ground, allowing anyone to loot them. This makes supply runners a high-priority target and encourages both offense and defense strategies in the field.
War Supplies are earned by completing various tasks and encounters in the Frontline zones, ranging from simple objectives to large-scale battles. The more difficult the challenge, the greater the reward.
Gathering Tasks – Recover scattered armor, weapons, and salvage found throughout the battlefield.
Camp Extinction – Eliminate key enemy threats to secure an area.
Behemoths – Battle mighty corrupted creatures that roam the frontiers.
Epic Encounters – Face new and legendary enemies in battles that test your skill.
Any group size can engage in any encounter, but rewards scale based on difficulty. A full battlegroup tackling a Behemoth will be rewarded far more than a solo player looting a supply crate.
Small Encounter
Medium Encounter
Large Encounter
1 War Supply
3 War Supplies
5 War Supplies
Players can carry up to 10 War Supplies at a time before needing to deposit them.
War Supplies aren't just for personal gain—they directly contribute to the war effort by enabling powerful strategic reinforcements for your realm. Supplies can be used to purchase:
Summon a siege golem to attack a tower within range. Its goal is to destroy the gate and leave once the gate is opened, leaving it to you to handle the guards and captain.
These undead boars love blowing things up. Once summoned, they wait for orders behind the tower. Send them in to inflict 50% damage to the target structure.
No longer fear pushing out of a tower. If you die in battle, the corpse summoner will summon your body back to the tower for resurrection. Ensure the tower is stocked with supplies, or the corpse summoner will be powerless.
Turn your tower into your headquarters. Placing a Frontline Teleporter allows group members of the controlling Guild's Alliance to teleport directly to the tower, as long as there are supplies stashed away. Speak with the Gothi at the portal pad in your realm’s relic town to utilize this boon.
Make the enemy work to get in. Call in an expert carpenter to strengthen and reinforce the gate, greatly increasing its health and making it vulnerable only to damage from siege or a Siege Golem.
The enemy’s siege tools can make defense difficult. Use this boon to call in realm builders to create a roof along the walls, preventing siege interruptions.
Armories, once constructed, will create small wave of NPCs to attack nearby enemy towers. Only available for purchase at the Black Market Supply Merchant. See the Charon & Charon Obols section for more details.
Magicians in capital cities opened portals to deliver war supplies.
These portals spawn randomly in Frontlines and must be charged by players.
Defend the portal to claim its supplies once fully charged.
Enemy forces have seized supplies—exterminate them to claim their loot.
These camps vary in difficulty and can also drop stolen Mythirians.
Massive corrupted creatures have emerged, requiring medium-to-large groups to defeat.
Defeating them yields high-value loot and supplies.
Protect your realm’s scouts and eliminate enemy ones.
Once triggered, friendly and enemy bots will battle, and players must defend or attack until the scout escapes or dies.
The leaders of the marauders have entered the battlefield.
Once engaged, they summon an elite force of bodyguards to defend them.
Defeat all enemies to claim high-value rewards.
After collecting War Supplies, players can deposit them into a war chest located in:
The lord room of keeps
Towers
Forward bases
Right-click the chest and then click 'Deposit'. This will deposit your supplies in to your Personal Stash
To transfer supplies to other areas of the chest, use the /supply command.
Once deposited, players can interact with the Supply Commander next to the stash to purchase War Boons that will benefit the entire realm in the fight for dominance.
A new merchant, Charon, has arrived in each Realm's relic town, offering unique services in exchange for Charon Obols—a special, time-sensitive currency.
Charon Obols are earned by delivering War Supplies but come with a critical limitation:
Each Obol expires after 2 hours, meaning it must be used before it disappears permanently.
Players must act quickly to spend their Obols on Charon's services before they are lost.
Charon offers various services depending on active events in the Frontlines. One of his most notable offerings is teleportation, where he ferries groups close to specific events for a fee of one Obol per group member. This cost may change in the future based on game balance.
Black Market Supply Merchants have been spotted at the inner docks of each Realm, looking to profit from the ongoing war. Unlike standard merchants, these traders:
Accept War Supplies from any player, regardless of Realm affiliation.
Do NOT grant Realm Points for supply turn-ins.
Offer a significantly increased chance of receiving Charon Obols in exchange for supplies.
For those looking to maximize their Obol earnings, the Black Market provides an alternative—though at the cost of traditional Realm Point rewards.
A new War Boon, The Armory, has been introduced and is currently available for purchase from Black Market Supply Merchants.
When deployed, Armories will generate waves of NPC attackers that will target nearby enemy towers, adding a new strategic element to Frontline warfare.
Only available in the inner zones of the Frontline.
Must be placed near enemy towers.
Cannot be placed too close to other structures.
With Charon, the Black Market, and the new Armory War Boon, the battlefield is evolving—offering new tactical opportunities for those willing to take advantage of them.
When battles between realms reach a deadlock and neither side can gain the upper hand, Taste of Blood activates to force a resolution. Unlike previous iterations, this event can now spawn in all frontier zones, making it a more dynamic and widespread battlefield event.
Triggered by Stalemates: If attackers fail to make significant progress into the outer zone of a frontline realm, or if defenders successfully hold their ground without repelling the enemy entirely, Taste of Blood will activate.
Objective-Based Combat: Key battle objectives will appear, and holding these locations earns points for your realm. The realm with the most points at the end wins the event.
Tracking Objectives: Contested locations will be marked as red dots on the map, and players can check them using an in-game command.
If attackers win: They gain a buff to enhance their keep assaults, making it easier to push deeper into enemy territory.
If defenders win: All enemy-held structures within the zone are de-leveled to Level 1, weakening the attackers' position. Defenders also receive a buff to strengthen their ability to hold their ground.
Additionally, players can use Charon Obols to teleport directly to captured objectives, ensuring fast reinforcements and continued combat.
Taste of Blood ensures that battles do not drag on indefinitely. Whether it helps attackers break through or forces defenders to repel an invasion, it keeps the war dynamic, engaging, and ever-changing.