Guests leave Fantasyland for a brisk stroll in the woods, leaving the world of Peter Pan and The Seven Dwarfs, and entering the kingdom of Prydain, a war-torn kingdom who plunged into chaos with the return of the warlord lich The Horned King. The Horned King set up his holdfast in the castle once belonging to the cruel and evil king Arawan and set his ultimate goal to raise Arawan from his prison in the Black Cauldron and serve by his side as armies of the Cauldron Born stormed Prydain. However, after the great warrior Taran and his companions defeated The Horned King, the castle was left abandoned.
Guests are able to walk right over the old moat filled with black water, ominous as to what may lurk below its surface. A wooden drawbridge suspends over the moat, making for the crossing point into the old and decrepit castle.
Once over the drawbridge, guests enter through the dungeons of The Horned King's castle, the very place where Taran, Princess Eilonwy, and Ffleuder Fflam were once imprisoned by the evil king. Behind the many cell doors you may pass, skeletons can be seen, stuck in a state of decay where no light hits them, causing an ominous sight. Within every cell, you may even see the sights of rats scurrying about, or at least the signs that they've been there, chewing on bones and wood rotting below. With now magical baubels to control the rat population, they seem to have skyrocketed.
As you pass through the dungeons, you will see weapons scattered about as well, including swords, axes, helmets, halberds, among plenty of others. Many abandoned by the Horned King's ruffians and thugs who left after his demise. While many seem to have been there so long they've been fixed to the ground, some are possibly movable, only if the right person were to attempt to pick it up of course.
The queue passes through the old tomb where the bodies of kings past were buried, and also the former home of Drynwyn, the magical sword that once belonged to King Arawan, and later to Taran, who traded it to the Witches of Morah for the Black Cauldron.
Finally, guests enter the mess hall, which has been strewn about with plenty of weapons and bones. Here, guests with a watchful eye may notice the Gwythaint chains that once held the powerful dragons captive, until the death of one of the beasts, and the escape of the others. Goblets also serve as a game where guests can attempt to match certain goblets together to reveal a secret message.
Once inside of the mess hall, a door opens to let in groups of 40 people into the pre-show room.