Week 3: Parameterization and Systems
Tuesday, January 19th Overview
Review of Wallpapers assignment: 3:30-4:20
Share your wallpaper patterns and describe the process of creating them.
What do you feel are the most successful elements of your design? The less successful elements?
Which scales/ resolutions do you feel your wallpaper is most effective for? Why?
What did you find most challenging when designing your wallpaper with computational repetition? What new opportunities did computational repetition offer in your process?
What notable similarities/ differences did you find between the patterns created by different members of your group?
Break: 4:20-4:30
Parameterization, Part 1: 4:30-5:10
In the parametric design process, rather than design a singular artifact, form, or composition, the designer is making decisions about a system of design possibilities encompassing multiple potential outcomes. Rather than think about an object, a designer must think about a field of options. Parametric design therefore also necessitates thinking about high level criteria for design outcomes, and then translating these criteria to lower-level computational constraints and degrees of freedom (i.e. the parameters of the design). Furthermore, because a parametric design encompasses multiple possible outcomes, designers must also consider strategies and methods to search through, explore and refine these outcomes.
Examples:
Alexander Calder's Mobiles
Video of the mobiles
Ivan Sutherland's Sketchpad
Daniel Cardoso Llach's recreation of the Sketchpad Interface
Golan Levin's Universal Construction Kit
Codeable Objects Parametric Lamp Software
Nervous System Cell Cycle Bracelet
Christian Loclair's Pathfinder: Parametric Choreography
Parametric fonts
Design Galleries
3D Parametric Modeling in Processing: 4:30-5:10
Using sliders to adjust a parameterized 3D form.
Assignment
Reading
Complete a reading reflection in the slide deck by Wednesday, 6pm