Numerous, generalized, but dangerous in formation. Thumpers make up the majority of the Chromeskulls' fighting forces. They almost exclusively use rifles, filling all manner of roles at any given moment.
They often are granted surplus munitions and supplies from raids or scavenged patrols, it's not uncommon to see a Thumper kitted out with NEU surplus. Often not skilled in a particular craft, and outside of direct combat they're assigned to mindlessly haul supplies, assemble shoddy fortifications, or dig shallow trenches.
Thumpers get an SPL2 helmet, with no visor unless rewarded.
Thumpers get an SPL2 chestplate.
NOTHING UNLESS REWARDED.
Designated marksmen, scouts, and scavengers. They carry all manner of precision weaponry ranging from intermediate DMRs to anti-materiel rifles and snipers. On the battlefield they can be vital, bypassing heavily armored targets and vehicles, taking out VIPs, or simply pressuring the enemy to hide away in cover.
Vultures are essential not just for combat, but for logistics. They will map out ahead of a battle and collect anything useful remaining on the dead after the battle is over. They're often seen carrying trophies from past battles because of their tendency as scavengers.
Vultures get an SPL2 helmet, with an SPL2 visor.
NOTHING UNLESS REWARDED.
NOTHING UNLESS REWARDED.
Violent and radical, the Dissidents live and die fast. Wielding shotguns or submachine guns they rush headlong into battle, taking the flanks of the enemy. They carry little gear, aiming instead for speed and concealment.
Outside of combat they have a deeply anti-establishment culture, and as such often partake in organizing riots with the Posterboys. Incredibly rowdy, often flaunting their kills, spreading graffiti, and posing for propaganda. Very useful when the situation calls for scorched earth tactics.
Dissidents get an SPL1 helmet, with no visor unless rewarded.
Dissidents get an SPL1 chestplate.
Dissidents get one choice pair of SPL1 limb armor (GAUNTLETS, PAULDRONS, BRACERS, 'TASSETS'...)