One of the avenues for potential torrenters, the TROJ-WIRE is a long stretch of copper nanofilament wire that extends from the lower arm, with a jack at the end to enable access to various electronics that have a receptacle.
The TROJ-WIRE itself is able to bypass preliminary security systems of the electronics it is jacked into, however more advanced systems are unable to be bypassed.
Experienced Torrenters have been known to use the long cable of the TROJ-WIRE both as a weapon, in the form of a whip, and to breach electronics from a distance, although both are hard skills to master.
[+] Can be superheated with purchase of the “Tempered” Melee Overlock in the RELISTORE.
[+] Can be electrified with purchase of the “Energized” Melee Overlock in the RELISTORE.
[-] Adds 3% to the chrome limit per arm.
[-] Requires a lower arm prosthetic and DEEPDIVE neural port.
[-] Extreme overuse (6+ times for several days) will cause early onset Overchrome.
Another avenue for potential torrenters, the PPD is roughly equivalent to a PDA, except melded into your forearm. It is quite bulky in construction and protrudes quite heavily, as it is mounted with several additional pieces of hardware to enable porting activities.
The PPD has an effective range of 25 feet, although its remote signal is unable to penetrate walls thicker than an inch, or composed of metallic materials.
Within its effective range, the PPD is able to remotely connect and breach preliminary security measures of various electronics, although it takes significantly longer than the direct connection of the TROJ-WIRE.
[-] Adds 5% to the chrome limit.
[-] Requires a lower arm prosthetic.
[-] Takes a period of time to actually access electronics, and cannot penetrate thick walls.
[-] Very fragile; requires an upright antenna to wirelessly communicate, which is prone to damage.
Simple is as simple does. The “Slab Splatterer”, or simply just “Splatterer”, is so simple that it’s something a child could make if they had the brains.
Templated from an incredibly roughly copied blueprint from a Northeastern Union Security committee conference, the GL-203x is a break-action “grenade launcher”; if you can even call it that. With some describing it as: “more like a mortar” with its horrible accuracy.
It makes use of compressed air from an internally-stored air tank, similar to ones found on the Barracuda or Angler’s Special. Because of the size of the augment, and to keep its cost low, it carves off the forearm of the user; implanting a metallic tube-shaped launcher on the stub. And an additional metal hook is implanted along the tube of the launcher, so as to not lose full use of the limb.
When firing, the air tank rapidly releases pressure out onto the loaded object; propelling it forwards. Rather unfortunately though, its lack of chemical ignition, means the user must manually prime any explosive that they intend on firing from the launcher. Because of this, if the projectile gets stuck in any way, or fails to launch, it catastrophically malfunctions and explodes in the tube—destroying the augment entirely.
[-] Adds 4% to the chrome limit per arm.
[-] Incredibly inaccurate.
[-] Replaces the entire lower arm with a break-action, single shot “grenade launcher” (operates more like a can launcher), similar to the underbarrel M203 or Cloudburster.
[-] If misfiring when utilizing an explosive payload, the item will jam, (<3 roll) and becomes inoperable for the rest of the fight.
[-] If the augment misfires with an explosive payload, then there is a very high likelihood (<6 roll after misfiring) the user will start to hemorrhage around the impacted areas (arm and lower torso), followed by a potential possibility of blacking out from combined blood loss and shock.
Launcher: 1 RND.