Throw DI

Down Throw

This will be the most common throw at early to mid percent and from center stage.
DI in to avoid up almost all follow ups. Otherwise it can true combo into up air and neutral air.

Up Throw

DI mix up to down throw.
DI out to avoid all follow ups. Otherwise it can true combo into up air.

Forward / Back Throw

DI towards stage near ledge to survive. Otherwise DI up to avoid a tech situation.

Survival DI

Rising Tackle / Up Smash

DI away

Burn Knuckle / Buster Wolf / Power Dunk

DI In. If across stage, Di down

Power Geyser

DI down and away. If near ledge, DI down

Combo SDI

Start SDI'ing as soon as possible. Ideally when you foresee getting hit by down tilt or jab

Against

Combo DI

Generally you'll want to DI away Terry's combo starters

Forward Tilt > Buster Wolf

DI up (and away)

Rising Nair (out of shield) > Burning Knuckle / Jab

DI up and away

Up Tilt > Power Geyser

DI in (make sure to switch DI if you do get hit by PG)