Throw DI
Down Throw
This will be the most common throw at early to mid percent and from center stage.
DI in to avoid up almost all follow ups. Otherwise it can true combo into up air and neutral air.
Up Throw
DI mix up to down throw.
DI out to avoid all follow ups. Otherwise it can true combo into up air.
Forward / Back Throw
DI towards stage near ledge to survive. Otherwise DI up to avoid a tech situation.
Survival DI
Rising Tackle / Up Smash
DI away
Burn Knuckle / Buster Wolf / Power Dunk
DI In. If across stage, Di down
Power Geyser
DI down and away. If near ledge, DI down
Combo SDI
Start SDI'ing as soon as possible. Ideally when you foresee getting hit by down tilt or jab
Against
Power Dunk, SDI in (out can sometimes work)
Rising Tackle, SDI out
Down tilt Jab 1 2 Buster Wolf, SDI up and away, then directional air dodge.
Combo DI
Generally you'll want to DI away Terry's combo starters
Forward Tilt > Buster Wolf
Rising Nair (out of shield) > Burning Knuckle / Jab
DI up and away
Up Tilt > Power Geyser
DI in (make sure to switch DI if you do get hit by PG)