General
Terry's combo game is a lot simpler compared the Shotos.
You usually have a single combo starter, sometimes an extender into a combo finisher special.
Longer combos exist, but usually act as natural extensions that you can implement once you are more familiar with Terry's options.
When starting out, you should focus on the easy BnB combos. These can already bring you very far without having to worry about being fancy. Check out the chart below and follow the green arrows.
When it comes to learning these, it all comes down to practice: Practice the execution of the combo itself, but also practice recognizing the situations for your combo starters. Eventually they will become second nature and you can start implementing the next one.
Combo Starters
Tech Chasing
Resources
Unsorted:
DThrow to twitter combo
https://twitter.com/Sids69636025/status/1313062015875928067
DThrow NAir
https://twitter.com/Sids69636025/status/1331716971126251524
Delay Dunk
https://twitter.com/Sids69636025/status/1313055816656842752
Bair Combos
https://twitter.com/Sids69636025/status/1310959029112508418
UAir setups
https://twitter.com/Renegade_TX2000/status/1310119863923470336
Combo percents
https://docs.google.com/spreadsheets/d/12OgEVD_tlfVOTobGx2mUmniinhCaXx6ahMfDpoNYpZU/edit
FM Sour Dair
https://twitter.com/Sids69636025/status/1349120026457088000
IDJ Dair
https://twitter.com/Sids69636025/status/1308836015516389378
https://twitter.com/Sids69636025/status/1308445586492993536
https://twitter.com/Sids69636025/status/1333208276486467587
0% Shield break punishes
https://twitter.com/Sids69636025/status/1379128331661144078
AC Dair conversions
https://twitter.com/squad_dew/status/1468431309739638785
HB Platform extensions
https://twitter.com/squad_dew/status/1469006143641030664