Technology can be used to our advantage for both students and teachers! The page has a sample of a digital lesson capitalizing on educational YouTube resources and a cool education page called Ed Puzzle, and also links to educational apps and websites that can enrich the learning experience, whether online or in a face-to-face classroom.
Art is often separated in our minds as "media" or "fine art." But can video games, arguably the fastest growing new media of the last 50 years, be "art"? The content of this playlist is for education. The videos were chosen to address three domains of learning: affective (emotional or why should I care?), cognitive (what is this, exactly?) and psychomotor (how can I do this?).
EDUCATION STANDARDS MET BY THIS LESSON:
The International Society for Technology in Education (ISTE) provides standards for educators to follow when integrating tech into lessons. This playlist, when used as a lesson either via EdPuzzle.com, integration or through guided instruction in a classroom, meets the following standards:
Student Standard 5c: students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Educator Standard 5b: educators design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Click here for the Google Sheet Ed Tech Log version of the content below.
A satellite powered way to explore the world. Can YOU find Anish Kapoor's "Dismemberment"?
A tool that helps adjust content to the appropriate reading level. I find it helpful for ELA students.