Lets schools build their own powerful, custom AR learning experiences for phones, tablets, and headsets—ideal for STEM, art, and innovation programs that want more than simple plug-and-play apps
Unity is a professional 3D creation program used worldwide to build games, simulations, and interactive learning tools. When paired with AR Foundation, Unity can create custom augmented reality (AR) experiences for phones, tablets, and AR/MR headsets.
Unlike simple AR apps, Unity lets schools build their own 3D lessons, simulations, or educational apps — tailored exactly to what teachers want students to learn.
Builds custom AR lessons that match your exact curriculum.
Creates interactive models, like rotating anatomy, physics simulations, or historical reconstructions.
Supports multi-step learning experiences rather than simple pop-up visuals.
Can run on multiple devices: iPads, Android tablets, phones, Quest headsets, and eventually smart glasses.
Helps students learn coding, 3D design, and digital literacy if used as a learning activity.
Unity is more advanced than typical AR apps — it’s used for school innovation labs, STEM academies, digital art programs, and university-level learning.
Very powerful and flexible — build anything from simple 3D objects to full AR simulations.
Works across many platforms (iOS, Android, MR headsets).
Great for STEM, design, media arts, and engineering projects.
Teaches real industry skills used in animation and game design.
Large library of tutorials and teacher resources.
Requires coding or developer support for advanced projects.
Longer setup time compared to ready-made AR apps.
Schools may need high-performance computers to develop with Unity.
Not ideal for quick lessons — best for projects or ongoing programs.
Medium to high
Teachers do NOT need expert knowledge, but basic comfort with:
Installing software
Following tutorials
Understanding simple coding concepts (or working with a tech-support person)
Students often learn it quickly, especially in Grades 7–12.
Medium to High depending on the device:
On phones/tablets: AR objects on desks, floors, or outdoors
On MR headsets: full mixed-reality simulations
Capable of extremely realistic graphics and interactivity.
Yes — but mainly older students.
Great for Grades 7–12 and university programs
Students can design animations, build digital scenes, or create their own AR apps
Supports project-based learning and tech-focused electives
Not recommended for very young grades except as a teacher-built tool.
Unity is free for schools under the Education plan.
No cost to build simple AR apps.
Devices (iPads, tablets, headsets) are the main expense.
To build with Unity:
Windows or Mac computer (moderate–high performance)
To run AR experiences:
iPads/iPhones (ARKit)
Android phones/tablets (ARCore)
Meta Quest / VR headsets for MR apps
Future support for smart glasses
Unity + AR Foundation lets schools create their own custom AR lessons and simulations for phones, tablets, or headsets. It’s powerful and flexible, great for STEM and design projects, but requires some coding support and is best for Grades 7–12 or innovation-focused programs.