Phones are the simplest way to use AR in class
Most modern smartphones already have built-in cameras and sensors that allow students to use augmented reality (AR). Without buying extra equipment, teachers can have students view 3D models, interactive scenes, science visuals, or AR worksheets simply by opening an app or scanning a QR code.
Phones are the easiest and most accessible way to try AR in class.
Display 3D models of science, history, and math concepts right on a desk
Turn worksheets or posters into interactive AR lessons
Allow students to complete short AR tasks during stations, group work, or independent learning
Support quick, low-prep teaching moments
Help visual learners better understand abstract or complex topics
Enable creative student projects using AR creation tools
Already available in most classrooms (BYOD)
Works with almost every AR app we discussed
Quick setup — open app, point camera, learn
No extra hardware required
Light and easy for students to hold
Supports audio layers to reinforce AR content
Smaller screen than tablets
Battery drains faster during AR activities
Class management needed if phones are personal devices
Some older phones may not support advanced AR features
Open an app
Scan a QR code
Follow simple on-screen instructions
No coding, no technical setup.
Light to Moderate AR
Students see virtual objects through the phone screen while remaining fully aware of the classroom.
Great for quick visuals, demos, and small-group work.
Yes — very easily.
Most students already know how to use a phone camera. Even Grades 3–12 can use AR activities immediately with little instruction.
Free if students already have phones (BYOD).
School-owned phones: ~$300–$700 depending on model.
Phones offer the lowest-cost entry into AR teaching.
These models have strong AR performance and work with most educational apps.
iPhone 12 and up
iPhone SE (budget option)
Google Pixel 6 and up
Samsung Galaxy S21 and up
Samsung A54 (budget-friendly)
Older phones may still work, but performance varies.
Phones are the easiest, lowest-cost way to bring AR into your classroom, letting students explore 3D learning activities with simple apps and QR codes using devices they already know how to use.