Use Quest headsets to give students immersive MR/VR experiences—letting them explore science, history, and complex concepts in a highly engaging and interactive way.
Meta for Education** uses the Meta Quest headsets (Quest 3, Quest 2, Quest Pro) to let students experience mixed reality (MR) and virtual reality (VR). With these devices, students can step into virtual labs, simulations, historical places, science environments, and 3D learning worlds that feel real and immersive.
Teachers don’t need coding. The platform provides a collection of ready-to-use educational apps and experiences.
Helps students visualize and experience big ideas that are hard to teach on a flat screen, such as space, anatomy, ecosystems, and engineering.
Allows interactive simulation, letting students safely explore labs, machinery, or historical events.
Supports collaborative work, where students can share the same MR/VR space.
Increases motivation and engagement, especially for students who learn best through hands-on experiences.
Great for demonstrations, inquiry learning, virtual field trips, and concept exploration.
Extremely immersive, offering experiences that feel real
Ready-made learning apps — no content building required
Highly engaging for students, especially in STEM, arts, and social studies
Works for both VR (fully virtual) and MR (virtual blended with the classroom)
Strong option for subjects where models and visualization matter
Requires buying headsets, which can be costly
Needs classroom space for safe movement
Teachers need to learn basic headset setup and safety procedures
Not suitable for very long lessons (usually 10–20 minutes at a time)
Some students may need supervision or gradual introduction
Requires stable Wi-Fi for multi-user experiences
Basic comfort with opening apps and adjusting settings
Ability to guide students on safety and device handling
No coding or software building required
A short training session is usually enough for teachers to start using it.
High immersion (VR): students step into a fully virtual world
Moderate–High immersion (MR): digital objects appear in the real classroom
Great for lessons where immersion improves understanding
Strong “wow factor” that boosts curiosity and participation
Yes — with guidance.
Students can:
Explore simulations
Perform interactive tasks
Collaborate with classmates
Join guided lessons led by the teacher
Best for Grades 5–12, depending on content and safety.
Headsets:
Quest 3: mid-range cost
Quest Pro: higher cost
Many educational apps are free or low-cost
Schools may consider buying small headset sets (4–6) rather than one per student
Meta Quest 2, Quest 3, or Quest Pro headsets
Good classroom Wi-Fi
Optional teacher dashboard tools depending on the app
Meta for Education uses Quest headsets to let students explore science, history, and complex ideas in fully immersive MR/VR environments. It’s highly engaging, works with ready-made educational apps, and is great for visualizing big concepts—but it requires headsets, space, and basic teacher setup.
**Meta for Education isn’t a traditional AR tool, but Meta’s emerging display glasses show strong potential for future mixed-reality learning experiences in schools.