Many educators want to use Augmented Reality technologies in the classroom but feel overwhelmed by device types, application choices, and classroom limits. It’s hard to know what works with student devices, which tools are free or paid, and how much preparation is required. This makes Augmented Reality feel complicated—especially when teachers are already balancing time, curriculum demands, and diverse learner needs.
The AR_Rubric offers a simple, research-informed way to assess the usefulness and viability of Augmented Reality powered hardware and software to empower educators to make informed decisions and choose the right AR tool for their class. Instead of guessing, educators can follow a clear set of questions that match learning goals, device availability, Wi-Fi strength, cost level, and educator and learner readiness. The result is a personalized recommendation for the most practical and effective AR option—mobile AR, tablet AR, marker-based AR, or lightweight 3D viewers.
Use the guide below to find the AR solution that fits your classroom. Just answer a few prompts, and the embedded app will point you to the best tools and approaches based on your needs.
Describe your teaching context.
Choose your subject, grade level, main devices (phones, tablets, Quest, etc.), budget, privacy needs, and future MR plans. Add any notes (e.g., “Grade 10 science, shared iPad cart, strict photo policy”).
Score the combined rubric (1–5).
For each criterion (cost, infrastructure, pedagogy, accessibility, privacy, support, future MR), rate how ready your current plan is. Think: “If I ran this AR lesson next month, how strong is this area?”
Run the matcher and read the report.
Tap “Run Match & Recommendations” at the top. Review the ranked tools, the learning-theory notes, and the “what to tell your principal / department head” text. Use this to choose a tool and document your decision for reports or proposals.