As new technology becomes easier to use, teachers have more ways to bring learning to life with augmented and mixed reality (AR/MR). These tools help students understand ideas through visuals, interactivity, and 3D exploration. The best choice depends on your teaching goals, available devices, and comfort with technology.
Simple tools like Blippbuilder and Assemblr EDU let teachers and students create their own AR lessons without any coding. Programs such as Merge EDU and McGraw Hill AR offer ready-made lessons already linked to school subjects. For more advanced options, Meta for Education, and Unity or Unreal Engine allow schools to design detailed simulations and group experiences in mixed reality.
When choosing software, think about how you want to use it — to show complex topics, let students create interactive projects, or build deeper, hands-on learning experiences that go beyond the classroom.
What it is: Adjustable stands or tripod-style holders for phones and tablets.
Why it matters: Students don’t need to hold the device during AR tasks.
Teaching benefit:
Reduces arm fatigue
Keeps the device stable during scanning
Ideal for science stations or reading AR content
Good for: Assemblr EDU, Blippar, McGraw Hill AR, Merge EDU.
Product links: Tablet Stands / Phone Holders
What it is: Shockproof covers for tablets/phones.
Why it matters: AR requires walking, tilting, rotating devices → higher drop risk.
Teaching benefit:
Protects school devices
Allows younger students to use AR safely
Good for: All AR apps.
Product links: Tablet Cases & Screen Protectors
What it is: A soft foam cube that becomes a tracking marker for AR.
Why it matters: Students can “hold” 3D objects in their hands.
Teaching benefit:
Enhances tactile learning
Makes 3D models more stable and interactive
Good for: Merge EDU, Assemblr EDU.
Product links: Merge Cube
What it is: Multi-device USB-C charging station or a rolling tech cart.
Why it matters: AR uses more battery power.
Teaching benefit:
Keeps devices ready for class
Supports classroom sets of phones/tablets
Good for: Any Mobile AR program.
Product links: Tablet Charging Stations & Carts
What it is: Small external speakers.
Why it matters: AR apps often include narration, sound cues, or instructions.
Teaching benefit:
Helps all students hear AR audio clearly
Useful for group demonstrations
Good for: McGraw Hill AR, Merge EDU, Assemblr EDU.
What it is: Mini repeaters or mesh hotspots.
Why it matters: AR apps may require cloud assets.
Teaching benefit:
Reduces lag for WebAR and cloud-based AR
More reliable group activities
Good for: Blippar (WebAR), Assemblr Web, Unity WebAR.
What it is: Mini repeaters or mesh hotspots.
Why it matters: AR apps may require cloud assets.
Teaching benefit:
Reduces lag for WebAR and cloud-based AR
More reliable group activities
Good for: Blippar (WebAR), Assemblr Web, Unity WebAR.
What it is: Device-safe disinfecting wipes & microfiber cloths.
Why it matters: AR requires handling shared devices.
Teaching benefit:
Keeps screens clear for tracking
Maintains hygiene in group activities
Good for: Any classroom AR program.