Antidotum
by
Ludwig Theodor von Ruhm
This website was intended to be read on a smartphone at nighttime, so if everything's too dark for you, then I recommend you return here at night.
Also, the information provided in the "About the World" tab is a summary of everything, which is covered inside the story. So you don't have to read the summary ahead of time unless you prefer to know it all ahead of time.
Welcome to the world inside my mind.
Saga of Sunset and Dusk
The first saga chronicles adventures and events preceding the war against demons.
The Second Volume
The Third Volume
The Fourth Volume
The Fifth Volume
Saga of Darkness and Dawn
The second saga chronicles the destruction and misery brought upon the world by demons.
The Sixth Volume
The Seventh Volume
The Eighth Volume
The Ninth Volume
The Tenth Volume
Saga of Sunrise and Light
The third saga chronicles the retaliation of humanity and the restoration of the world.
The Eleventh Volume
The Twelfth Volume
The Thirteenth Volume
The Fourteenth Volume
The Fifteenth Volume
Since I possess no literary talent, the process of writing down the tale of Antidotum requires many steps to reach production phase. The SDLC (story development lifecycle) is described below:
STEP A - In planning
I'm writing a bullet point list of things already in my mind.
STEP B - In development
I'm turning bullet points into paragraphs.
STEP C - In testing
I'm reading the text as I'm adding missing info, clarifying confusing areas, and fixing bugs.
STEP D - Awaiting release
Resetting the brain... Please wait.
STEP E - Alpha release
I release the prototype version after more refining. At this point I'm pretty much set on what shall be included, although some minor details and descriptions might still change.
STEP F - Beta release
Each individual variable has been QA'd by editors/proofreaders, and reported bugs were marked as either fixed, duplicated, WAI, obsolete or infeasible.
STEP G - Pre-prod release
The story has been made into a free audiobook, which can be listened to on YouTube.
STEP H - Prod release
Illustrations were added, and the final version was deemed ready for the public release.
Question: Why are there errors in the final version?
Answer: Because it's impossible to eliminate all mistakes in a story, just as it's impossible to eliminate all bugs in a software. Every fix can potentially introduce new bugs, so it's either an endless circle of fix-one-bug-create-another-bug, or at some point one has to pause and let the story be what it is.
Question: Why do you post drafts?
Answer: Because I don't want anyone to ever think (based on the final versions) that I'm a better writer than I actually am. All prototypes are properly marked as alpha releases, and I discourage you from reading them, but I have no plans of hiding how talentless I am.
Question: Why do you even write, when you have no talent?
Answer: Because I can have whatever hobby I want.
In Mireavovish culture, the upside down number 6 is the symbol of death and destruction. Showing it to someone means wishing them to die, and it's the most hateful and disrespectful symbol to use.
Because a lot of English fonts are using the upside down number 6, the number nine has been removed from most webpages, but when it's in use, only fonts that write it as a circle with a straight line are used.
variables updated in the last thirty days:
XVI May - variable hundred twenty seven
VIII May - variable hundred twenty six
Prod release:
...
Pre-prod release:
...
Beta release:
Array One
Alpha release:
Array Two
Array Three
Array Four
Array Five
Array Six
Array Seven
Array Eight (up to variable hundred twenty seven)
Awaiting release:
Array Eight (remaining variables)
Array Nine
In testing:
Array Ten
In development:
Array Eleven
In planning:
Array Twelve
The tale of Antidotum by Ludwig Theodor von Ruhm is a work of fiction. Except for words taken from various mythologies, all names, characters, places and events are based of my vivid dreams, the vague memories of my childhood imaginary world, and the emotional state of my subconscious understanding of the spiritual world. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
Copyright notice for Antidotum by Ludwig Theodor von Ruhm.
Any portion of the tale of Antidotum by Ludwig Theodor von Ruhm can be reproduced, distributed, or transmitted in any form or by any means, including but not limited to photocopying, recording, or other electronic or mechanical methods, as long as you include the due credits to the author (Ludwig Theodor von Ruhm) and other individuals, who contributed to this project. For any inquiries, please contact me at ludwigvonruhm@gmail.com.
P.S. If I happen to die, and this website isn't updated for more than three years, the Tale of Antidotum and all its associated projects created by me becomes public domain, and nobody is ever allowed to monetize it, but you can still claim the credit for any work you add to this project.
Credits Page
Header photo by Michael Fruehmann
Content photo by Aaron Wilson
Footer photo by Kouji Tsuru