DIGITAL PROGRAM TO BE RELEASED
Matthew Guzdial and Lucas N. Ferreira, AIIDE'26 General Chair and Program Chair
Small is Beautiful: the Design of Lua
Roberto Ierusalimschy
Coffee provided
Session Chair: TBD
Paper
Enforcing Narrative Reliability and Epistemic Pacing in LLM-Driven Detective Games via Structured Knowledge Trees
Parsa Rahmati and Richard Zhao
Paper
Finding Moments Worth Remembering: Multimodal Evidence and Multi-Stage Reasoning for Illustrating Actual-Play TTRPG Sessions
Gianlucca Lodron Zuin, Túlio Corrêa Loures, Eduardo de Moura, Adriano Alonso Veloso and Marcelo Coelho
Case Study
Generated Fate: An AI-Driven Interactive Narrative Experience
Chelsea Wang and Steve Engels
Doctoral Consortium
Narrative Superposition and Storylets for Story Generation
Nicholas Treynor
Poster
Beyond the Hero: The Heroine's Journey in Game Narratives Generated by LLMs
Estela Miranda Batista, João Marcos Alves Modesto Ramos, Thais Regina de Moura Braga Silva, Gláucia Braga E Silva and Fabrício Aguiar Silva
Poster
GRAIL-VN: A Graph-Grounded Runtime-Verifiable Agentic Framework for Reliable Branching Visual Novel Script Generation
Chuanru Wei and Kaili Chen
Lunch not provided
Session Chair: TBD
Paper
CUTTING THE RIGHT WIRE: A large-scale machine learning approach to detect Review Bombing on Steam
Marcus Vinicius Guerra Ribeiro, Philipe Melo and Julio Reis
Paper
Toxic Steam: A Large-Scale Characterization and Prediction of Toxic Users in a Gaming Platform
Paula Gibrim, Vinicius Lodi, Gabriel Andrade, Marcus Ribeiro, Mauricio Gruppi, Daniel Barbosa, Philipe Melo and Julio Reis
Case Study
Does Temporal Modeling Improve Early Win Prediction in League of Legends? A Cost-Aware Comparison of Snapshot and Sequential Representations
Renan Akira Nascimento Garcia Escribano and Bruno Manika Ianoski
Poster
Selective Retroactive Answer Updating for RAG-Based Assistants in Evolving Information Environments
Tiziana Hernandez, Tomek Strzalkowski and Ian Rudy
Poster
Reshaping Play: A Minecraft-Based Study of Augmented Reality Sandbox Video Game Interaction
Benjamin Stanley and David Churchill
Poster
Beyond Metrics: A Human Validation Study of Procedural Personas in a Continuous Game Arena
Caio Varalta, Arnaldo Martins de Godoy, Eugênio Mesquita Higgins Azevedo dos Santos, Leonardo Tórtoro Pereira and Cristiano Politowski
Coffee provided
Session Chair: TBD
Paper
Reducing Reward Interference in PCGRL through Multilayer Level Generation
Ken Kidokoro, Youichiro Miyake, Daiki Satoi, Sou Asei, Shinpei Sakata and Yuta Mizuno
Paper
Learning Local Constraints for Reinforcement-Learned Content Generators
Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis and Ahmed Khalifa
Paper
Syntactic Segmentation and Collage Generation for Videogame Levels with Perceptual Distance
Ross Mawhorter and Matthew Guzdial
Doctoral Consortium
Co-creative Interfaces for Puzzles in Tabletop Role-Playing Games
Fiona Shyne
Poster
From Experience to 3D Platformer Levels via Topological Graphs
Kaijie Xu and Clark Verbrugge
Poster
Constraining the Expressive Range of Shortest Paths
Samuel Randall, Mahsa Bazzaz and Seth Cooper
Poster
ConWorldGAN: Generation of Complex Semantic Structures in 3D Voxel Worlds from a Single Example
Zaiyr Sharsheyev, Kazunori D Yamada and Michael R. Zielewski
Poster
Did You Get the Level You Asked For? Bridging LLMs and PCGRL for Mario Level Generation
Bruno Lemos and Luiz Chaimowicz
Testing-First Tools for Developing Procedural Narratives
Emily Short
Coffee provided
Session Chair: TBD
Paper
Not Your Average Agent: Play-style Conditioned Decision Transformers
Sara Karimi, Sahar Asadi and Amir H. Payberah
Paper
SAGE: Switch-Aware Graph Planning Integrated with Gated Exploration on Unseen States for RTS Micromanagement
Chunhui Bai, Changhe Li and Shoufei Han
Paper
A Hierarchical Planning Architecture to Play Time Management Games
Mica Gardone and Rogelio E. Cardona-Rivera
Paper
DSLE: A Learning Environment for Dark Souls Boss Encounters
Derin Gezgin, Jim O'Connor, Tanner Goodwin and Gary Parker
Poster
ShuttleArena: Interpretable Self-Play in Physics-Based Badminton
Peize Ding
Poster
Augmenting Vision-Language Agents with Spatial Grounding for Gameplay Automation
Martin Mitrovic, Niels Justesen, Sebastian Risi and Christoffer Holmgård
Lunch not provided
Session Chair: TBD
Paper
A Unified Pipeline to Learn Dota 2 Draft Strategies
Dengfangzhou Cheng and Sean Luke
Paper
Beyond the Final Board: Turn-by-Turn Skill Assessment in the Game of Go
João Marcos Alves Modesto Ramos, Almiro Furtado de Miranda Neto, Fabrício Aguiar Silva and Leandro Soriano Marcolino
Doctoral Consortium
Cooperative Roleplaying with Affective, Symbolic Representation-Guided Deep Reinforcement Learning
Arya Honraopatil
Poster
How I Learned to Stop Worrying and Love the Bomb: AI Agents for Bomb Busters
Markus Eger
Poster
Reconstructing Plausible Game Histories via Legal-Projected Reverse Generation: A Shogi Case Study
Hiroki Taniai and Hidetsugu Irie
Poster
Information Set MCTS for Hearts with Transposition Detection and Data-Driven Reward Estimation
Henrique Manzke and Anderson Rocha Tavares
Poster
Cross-game position-value transfer in chess and shogi with aligned per-game encoders
Melanie Fernández, Jim O'Connor and Gary Parker
Poster
A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong
Nima Kelidari, Mohammadsaeed Haghi and Mahdi Salmani
Coffee provided
Session Chair: TBD
Paper
Learning Compositional and Transferable Mechanics in Generative World Models
Shinichi Arimura, Soyuj Jung Basnet, Pranit Singh Gandhi, Wes Simpson, Timothy Merino and Julian Togelius
Paper
A Planning-Based Approach to Define and Analyze Inter-Player Dependence in Cooperative Game Playthroughs
Eric Lang
Case Study
Causal Evidence Graphs for Game Mechanics
Srishti Saha, Noah Bacon, Ashutosh Khatavkar, Bagyasree Sudharsan and Shanshan Hu
Poster
Generating Board Games with MCTS and LLM Agents
Gabriel Bauer de Oliveira and Anderson Rocha Tavares
Poster
On the Reproducibility of Technical Game AI Research
Reva Agarwal, Aamena Afreen, Kai-Hsiang Chang, Jiaqi Duan, Nihal Jonathan Ernest, Ivan Martinez-Arias, Alexei Pelyushenko, Benjamin Pratt, Octavio Villalobos, Thomas Wessel and Markus Eger
Poster
Automated Iterative Design of Solitaire Games
Bahar Bateni and Jim Whitehead
Poster
IF:CARGO: LLM-Based Semantic Compilation for Al-Native Rule Programming Games
Ting-Chen Hsu, Lianye Zhang, Jiangxu Lin, Zhaoyi Yu, Fei Qin and Zihao Chen
Matthew Guzdial and Lucas N. Ferreira, General Chair and Program Chair
Snacks served
Borges, Games, and Artificial Intelligence
Gonzalo Frasca
Coffee provided
Session Chair: TBD
Paper
PRISM: Promoted Robust Instance-based Spatial Memory for Real-Time Player Behavioral Encoding
Jerrin Moore
Paper
Towards Solver-Based Labelling of Player Tactics in Logic Puzzles
Kaylah Facey, Fiona Shyne, Erica Kleinman, Eileen McGivney, Casper Harteveld and Seth Cooper
Paper
Toward Purrfect Advice: Static versus Adaptive Advice Systems for Narrative Puzzle Games
Naia Kamawar-MacLeod and David Thue
Poster
Puzzle Garden 2.0: Exploring Variable Constraint Genetic Algorithms in Mixed Initiative Puzzle Authoring Tool
Fiona Shyne, Kaylah Facey and Seth Cooper
Poster
Dungeons & Dragons Encounter Analysis with Semi-Random Simulation in Foundry VTT
ravyn Hardcastle and Matthew Guzdial
Lunch not provided
Session Chair: TBD
Paper
Selma: Simulating Personality-Driven Discussion Among Agents
Octavio Villalobos, Nihal Ernest, Alexei Pelyushenko and Markus Eger
Case Study
Dobit to Bside: Grounding LLM Characters into Executable Gameplay
Yunjia Guo and Jinghan Zhu
Case Study
Stay Thy Blade! - NLP and Symbolic Systems for Conversational Gameplay
Nicholas Treynor, Kyle Mitchell, Halil Ozgur Demir, Nick Toothman, Gina Bloom, Colin Milburn, Michael Neff and Joshua McCoy
Case Study
Opinionated Agents in Minecraft
Alexei Pelyushenko, Octavio Villalobos, Nihal Jonathan Ernest and Markus Eger
Poster
Making NPCs Think: Evaluating Post-Thinking For Real-Time Game NPC Dialogue Generation
Hexi Wang and Keegan Carey
Poster
Narrative Planning Using LLMs as a Model of Agent Believability
Lasantha Senanayake, Stephen Ware and Gage Birchmeier
Poster
ACCORD: A Modular Framework for Negotiation, Deception, and Human Advisory Support in Diplomacy
Johnathan Mell, Pierce Powell, Noah Ari, Darryl Roman and Nusrath Jahan
Poster
Mesa de Bar: An Open, Configurable Platform for Human–AI Co-Creation, with a Multi-Agent Simulation Study of Creative Homogenization
Murilo Mazzotti Silvestrini, Pedro Henrique Salmaze and Leonardo Tortoro Pereira
Coffee provided
David Churchill, Stacraft Competition Chair
Johor Jara Gonzalez, Workshops Co-Chair
Matthew Guzdial and Lucas N. Ferreira, General Chair and Program Chair