Enforcing Narrative Reliability and Epistemic Pacing in LLM-Driven Detective Games via Structured Knowledge Trees
Parsa Rahmati and Richard Zhao
Finding Moments Worth Remembering: Multimodal Evidence and Multi-Stage Reasoning for Illustrating Actual-Play TTRPG Sessions
Gianlucca Lodron Zuin, Túlio Corrêa Loures, Eduardo de Moura, Adriano Alonso Veloso and Marcelo Coelho
CUTTING THE RIGHT WIRE: A large-scale machine learning approach to detect Review Bombing on Steam
Marcus Vinicius Guerra Ribeiro, Philipe Melo and Julio Reis
Toxic Steam: A Large-Scale Characterization and Prediction of Toxic Users in a Gaming Platform
Paula Gibrim, Vinicius Lodi, Gabriel Andrade, Marcus Ribeiro, Mauricio Gruppi, Daniel Barbosa, Philipe Melo and Julio Reis
Reducing Reward Interference in PCGRL through Multilayer Level Generation
Ken Kidokoro, Youichiro Miyake, Daiki Satoi, Sou Asei, Shinpei Sakata and Yuta Mizuno
Learning Local Constraints for Reinforcement-Learned Content Generators
Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis and Ahmed Khalifa
Syntactic Segmentation and Collage Generation for Videogame Levels with Perceptual Distance
Ross Mawhorter and Matthew Guzdial
Not Your Average Agent: Play-style Conditioned Decision Transformers
Sara Karimi, Sahar Asadi and Amir H. Payberah
SAGE: Switch-Aware Graph Planning Integrated with Gated Exploration on Unseen States for RTS Micromanagement
Chunhui Bai, Changhe Li and Shoufei Han
A Hierarchical Planning Architecture to Play Time Management Games
Mica Gardone and Rogelio E. Cardona-Rivera
DSLE: A Learning Environment for Dark Souls Boss Encounters
Derin Gezgin, Jim O'Connor, Tanner Goodwin and Gary Parker
A Unified Pipeline to Learn Dota 2 Draft Strategies
Dengfangzhou Cheng and Sean Luke
Beyond the Final Board: Turn-by-Turn Skill Assessment in the Game of Go
João Marcos Alves Modesto Ramos, Almiro Furtado de Miranda Neto, Fabrício Aguiar Silva and Leandro Soriano Marcolino
Learning Compositional and Transferable Mechanics in Generative World Models
Shinichi Arimura, Soyuj Jung Basnet, Pranit Singh Gandhi, Wes Simpson, Timothy Merino and Julian Togelius
A Planning-Based Approach to Define and Analyze Inter-Player Dependence in Cooperative Game Playthroughs
Eric Lang
PRISM: Promoted Robust Instance-based Spatial Memory for Real-Time Player Behavioral Encoding
Jerrin Moore
Towards Solver-Based Labelling of Player Tactics in Logic Puzzles
Kaylah Facey, Fiona Shyne, Erica Kleinman, Eileen McGivney, Casper Harteveld and Seth Cooper
Toward Purrfect Advice: Static versus Adaptive Advice Systems for Narrative Puzzle Games
Naia Kamawar-MacLeod and David Thue
Selma: Simulating Personality-Driven Discussion Among Agents
Octavio Villalobos, Nihal Ernest, Alexei Pelyushenko and Markus Eger
Beyond the Hero: The Heroine's Journey in Game Narratives Generated by LLMs
Estela Miranda Batista, João Marcos Alves Modesto Ramos, Thais Regina de Moura Braga Silva, Gláucia Braga E Silva and Fabrício Aguiar Silva
GRAIL-VN: A Graph-Grounded Runtime-Verifiable Agentic Framework for Reliable Branching Visual Novel Script Generation
Chuanru Wei and Kaili Chen
Selective Retroactive Answer Updating for RAG-Based Assistants in Evolving Information Environments
Tiziana Hernandez, Tomek Strzalkowski and Ian Rudy
Reshaping Play: A Minecraft-Based Study of Augmented Reality Sandbox Video Game Interaction
Benjamin Stanley and David Churchill
Beyond Metrics: A Human Validation Study of Procedural Personas in a Continuous Game Arena
Caio Varalta, Arnaldo Martins de Godoy, Eugênio Mesquita Higgins Azevedo dos Santos, Leonardo Tórtoro Pereira and Cristiano Politowski
From Experience to 3D Platformer Levels via Topological Graphs
Kaijie Xu and Clark Verbrugge
Constraining the Expressive Range of Shortest Paths
Samuel Randall, Mahsa Bazzaz and Seth Cooper
ConWorldGAN: Generation of Complex Semantic Structures in 3D Voxel Worlds from a Single Example
Zaiyr Sharsheyev, Kazunori D Yamada and Michael R. Zielewski
Did You Get the Level You Asked For? Bridging LLMs and PCGRL for Mario Level Generation
Bruno Lemos and Luiz Chaimowicz
ShuttleArena: Interpretable Self-Play in Physics-Based Badminton
Peize Ding
Augmenting Vision-Language Agents with Spatial Grounding for Gameplay Automation
Martin Mitrovic, Niels Justesen, Sebastian Risi and Christoffer Holmgård
How I Learned to Stop Worrying and Love the Bomb: AI Agents for Bomb Busters
Markus Eger
Reconstructing Plausible Game Histories via Legal-Projected Reverse Generation: A Shogi Case Study
Hiroki Taniai and Hidetsugu Irie
Information Set MCTS for Hearts with Transposition Detection and Data-Driven Reward Estimation
Henrique Manzke and Anderson Rocha Tavares
Cross-game position-value transfer in chess and shogi with aligned per-game encoders
Melanie Fernández, Jim O'Connor and Gary Parker
A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong
Nima Kelidari, Mohammadsaeed Haghi and Mahdi Salmani
Generating Board Games with MCTS and LLM Agents
Gabriel Bauer de Oliveira and Anderson Rocha Tavares
On the Reproducibility of Technical Game AI Research
Reva Agarwal, Aamena Afreen, Kai-Hsiang Chang, Jiaqi Duan, Nihal Jonathan Ernest, Ivan Martinez-Arias, Alexei Pelyushenko, Benjamin Pratt, Octavio Villalobos, Thomas Wessel and Markus Eger
Automated Iterative Design of Solitaire Games
Bahar Bateni and Jim Whitehead
IF:CARGO: LLM-Based Semantic Compilation for Al-Native Rule Programming Games
Ting-Chen Hsu, Lianye Zhang, Jiangxu Lin, Zhaoyi Yu, Fei Qin and Zihao Chen
Puzzle Garden 2.0: Exploring Variable Constraint Genetic Algorithms in Mixed Initiative Puzzle Authoring Tool
Fiona Shyne, Kaylah Facey and Seth Cooper
Dungeons & Dragons Encounter Analysis with Semi-Random Simulation in Foundry VTT
ravyn Hardcastle and Matthew Guzdial
Making NPCs Think: Evaluating Post-Thinking For Real-Time Game NPC Dialogue Generation
Hexi Wang and Keegan Carey
Narrative Planning Using LLMs as a Model of Agent Believability
Lasantha Senanayake, Stephen Ware and Gage Birchmeier
ACCORD: A Modular Framework for Negotiation, Deception, and Human Advisory Support in Diplomacy
Johnathan Mell, Pierce Powell, Noah Ari, Darryl Roman and Nusrath Jahan
Mesa de Bar: An Open, Configurable Platform for Human–AI Co-Creation, with a Multi-Agent Simulation Study of Creative Homogenization
Murilo Mazzotti Silvestrini, Pedro Henrique Salmaze and Leonardo Tortoro Pereira
Narrative Superposition and Storylets for Story Generation
Nicholas Treynor
Co-creative Interfaces for Puzzles in Tabletop Role-Playing Games
Fiona Shyne
Cooperative Roleplaying with Affective, Symbolic Representation-Guided Deep Reinforcement Learning
Arya Honraopatil
Generated Fate: An AI-Driven Interactive Narrative Experience
Chelsea Wang and Steve Engels
Does Temporal Modeling Improve Early Win Prediction in League of Legends? A Cost-Aware Comparison of Snapshot and Sequential Representations
Renan Akira Nascimento Garcia Escribano and Bruno Manika Ianoski
Causal Evidence Graphs for Game Mechanics
Srishti Saha, Noah Bacon, Ashutosh Khatavkar, Bagyasree Sudharsan and Shanshan Hu
Dobit to Bside: Grounding LLM Characters into Executable Gameplay
Yunjia Guo and Jinghan Zhu
Stay Thy Blade! - NLP and Symbolic Systems for Conversational Gameplay
Nicholas Treynor, Kyle Mitchell, Halil Ozgur Demir, Nick Toothman, Gina Bloom, Colin Milburn, Michael Neff and Joshua McCoy
Opinionated Agents in Minecraft
Alexei Pelyushenko, Octavio Villalobos, Nihal Jonathan Ernest and Markus Eger