Workshops and Tutorials


Workshops afford participants a smaller, more intimate setting where they can share ideas and learn from each other’s research. Topics for the workshops change each year, and the limited seating capacity and relaxed atmosphere allow for interpersonal interaction.

Workshops will be held Thursday and Friday, October 5-6, 2017 at the Snowbird Ski and Summer Resort in Snowbird, Utah, USA. Exact locations and dates for the individual workshops will be determined in May. Participation in each workshop is generally limited to 25-65 participants, and participation is usually by invitation from the workshop organizers. However, most workshops also allow general registration by other interested individuals. Please note that there is a separate registration fee for attendance at a workshop. Workshop papers, if included in the AAAI Technical Report Series, will be made available to all registered attendees, as well as after the conference as part of the AAAI Digital Library.

Accepted Workshops

The AIIDE-17 Organizing Committee is excited to serve as host for three workshops. Workshop details are provided below for convenience and websites are linked to the workshop titles.

The 2017 Workshop on Artificial Intelligence for Strategy Games follows up on the successful series of workshops on AI for Adversarial Real-Time Games held at previous installments of the AIIDE conference series. The workshop aims to broaden the scope of the previous series, as well as spark discussions between research groups focusing on board game, real-time strategy game, and general video game AI. The goal is to bring together AI researchers and game AI programmers from industry who are interested in strategic game AI to present and exchange ideas, as well as to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games.

For more information, visit:

The Experimental AI in Games (EXAG) workshop returns to AIIDE for its fourth installment. This workshop is interested in the presentation and discussion of applications of AI that present interesting ideas for developers, critics, players, and designers. EXAG aims to foster and celebrate innovative applications of AI to all aspects of games and game development, as well as foster a community where new ideas can be proposed and developed within the community itself.

For more information, visit:

The Intelligent Narrative Technologies (INT) workshop returns to AIIDE for its tenth installment. This workshop is dedicated to advancing research in artificial intelligence for the computational understanding and expression of narrative. Its goal is to congregate a multidisciplinary group of researchers and practitioners to share their latest work at the intersection of narrative and technology, and to bring the INT community in contact with the AI community at AIIDE once again.

For more information, visit:


AIIDE-17 is no longer accepting proposals for workshops. Details for submission can be found in the Call for Papers, under the "WORKSHOPS" heading. Deadline for submission was May 1st, 2017, and submissions were made directly to the Workshops Co-Chairs via e-mail:


Tutorials will be held on Thursday, October 5, 2017 at the Snowbird Ski and Summer Resort in Snowbird, Utah, USA. The AIIDE-17 Organizing Committee is excited to host for two half-day tutorials that discuss computational techniques of broad interest to the AIIDE community. Both tutorials contain a theoretical section and a hands-on section, in order to provide a comprehensive guide for practitioners.

  • Deep Learning for Interactive Digital Entertainment

Wookhee Min and Pengcheng Wang from North Carolina State University will discuss Deep Learning (DL), a family of machine learning techniques grounded in deep artificial neural networks, which are capable of learning multi-level, hierarchical representations of data. DL has yielded significant advances for a broad range of pattern recognition tasks in computer vision, natural language processing, and speech recognition. This tutorial will focus on the utilization of DL in interactive digital entertainment.

  • Answer Set Programming

Dr. Adam Smith from University of California, Santa Cruz will discuss the AI context for Answer Set Programming (ASP) and how it arises in AIIDE-related applications such as content generation. Participants will install and use ASP tools on their laptops (if appropriate) and follow along with the live development of a game content generation application. Participants will leave with expectations for likely roadblocks in their first ASP projects and pointer for best practices and support for getting past them.