Accepted Papers
Oral Presentations
- Albert Liu and Steve Marschner. Balancing zero-sum games
- Zeming Lin, Jonas Gehring, Vasil Khalidov and Gabriel Synnaeve. STARDATA: A StarCraft AI Research Dataset
- Edward J. Powley, Peter Cowling and Daniel Whitehouse. Memory Bounded Monte Carlo Tree Search
- Alireza Shirvani, Rachelyn Farrell and Stephen G. Ware. A Possible Worlds Model of Belief for State-Space Narrative Planning
- Markus Eger and Chris Martens. Practical Specification of Belief Manipulation in Games
- Sam Snodgrass, Adam Summerville and Santiago Ontañón. Studying the Effects of Training Data on Machine Learning-based Procedural Content Generation
- Rachelyn Farrell and Stephen G. Ware. Influencing User Choices in Interactive Narratives using Indexter's Pairwise Event Salience Hypothesis
- Joseph Osborn, Brian Lambrigger and Michael Mateas. HyPED: Modeling and Analyzing Action Games as Hybrid Systems
- Filipa Correia, Patrícia Alves-Oliveira, Tiago Ribeiro, Francisco S. Melo and Ana Paiva. A social robot as a card game player
- Jonathan Campbell and Clark Verbrugge. Learning Combat in NetHack
- Jo Mazeika and Jim Whitehead. Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts
- Nicolas A. Barriga, Marius Stanescu and Michael Buro. Combining Strategic Learning and Tactical Search in Real-Time Strategy Games
- Lucas Hanke and Luiz Chaimowicz. A Recommender System for Hero Line-ups in MOBA Games
- Devon Sigurdson and Vadim Bulitko. Deep Learning for Real-time Heuristic Search Algorithm Selection
- Lauren Winston and Brian Magerko. Turn-Taking with Improvisational Co-creative Agents
- Kory Mathewson and Piotr Mirowski. Improvised Theatre Alongside Artificial Intelligences
- Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer and James Lester. Multimodal Goal Recognition in Open-World Digital Games
- Sasha Azad, Jingyang Xu, Haining Yu and Boyang Li. Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming
- Gillian Smith. Generative Design for Textiles: Opportunities and Challenges for Entertainment AI
Poster Presentations
- David Winer and R. Michael Young. Merits of Hierarchical Story and Discourse Planning with Merged Languages
- Matthew Stephenson, Jochen Renz and Xiaoyu Ge. The Computational Complexity of Angry Birds and Similar Physics-Simulation Games
- Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott and James Lester. Simulating Player Behavior for Data-Driven Interactive Narrative Personalization
- Brian Hart, Derek Hart, Russell Gayle, Fred Oppel, Patrick Xavier and Jonathan Whetzel. Dante Agent Architecture for Force-On-Force Wargame Simulation & Training
- Anurag Sarkar and Seth Cooper. Predicting Player Skill and Puzzle Difficulty in Human Computation Games
- Joseph Alexander Brown, Jooyoung Lee and Nikita Kraev. Reputation Systems for Non-Player Character Interactions Based on Player Actions
- Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa and Anders Drachen. Predicting Victory in Destiny: Multi-Player Competitive Match Results Prediction and Relation with Player Performance Metrics
- Yihuan Dong and Tiffany Barnes. Evaluation of a Template-based Puzzle Generator for an Educational Programming Game
- John Drake, Alla Safonova and Maxim Likhachev. Towards Adaptability of Demonstration-Based Training of NPC Behavior
- Corey Clark and Anthony Fleshner. Fast Random Genetic Search for Large-Scale RTS Combat Scenarios
- Sara Bunian, Alessandro Canossa, Randy Colvin and Magy Seif El-Nasr. Modeling Individual Differences in Game Behavior using HMM
- Matthew Stephenson and Jochen Renz. Creating a Hyper-Agent for Solving Angry Birds Levels
- Markus Viljanen, Antti Airola, Tapio Pahikkala and Jukka Heikkonen. A/B-Test of Retention and Monetization using the Cox Model
- Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino and Yuri Tavares Dos Passos. Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation
- Julio Bahamon and R. Michael Young. An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice
- Mina Abdi Oskouie and Vadim Bulitko. Robustness of Real-time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics
- Rushit Sanghrajka, Daniel Hidalgo, Patrick Chen and Mubbasir Kapadia. LISA: Lexically Intelligent Story Assistant
- Rafael Padovani, Lucas N. Ferreira and Levi Lelis. Bardo: Emotion-based Music Recommendation for Tabletop Role-Playing Games
- Rachelyn Farrell and Stephen G. Ware. Causal Link Semantics for Narrative Planning using Numeric Fluents