Program
Procedural Creativity (Saturday 10:30am - 12:00pm)
Session Chair: Arnav Jhala
Oral Presentation
- Jo Mazeika and Jim Whitehead. Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts
- Gillian Smith. Generative Design for Textiles: Opportunities and Challenges for Entertainment AI
- Sam Snodgrass, Adam Summerville and Santiago Ontañón. Studying the Effects of Training Data on Machine Learning-based Procedural Content Generation
Doctoral Consortium
- Carolyn Elizabeth Lamb. Crowdsourced Social Media Poetry
- Britton Horn. A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content
- April Grow. Cooperative Creativity Support Tools for Computational Crafting
AIIDE Founders' Panel (Saturday 1:30pm - 2:30pm)
Moderator: Brian Magerko
Discussants: Ian Davis, John Laird, Michael van Lent, Jonathan Schaeffer, R. Michael Young
Formal Models (Saturday 2:30pm - 3:40pm)
Session Chair: Adam Smith
Oral Presentation
- Albert Julius Liu and Steve Marschner. Balancing Zero-Sum Games with One Variable per Strategy
- Markus Eger and Chris Martens. Practical Specification of Belief Manipulation in Games
- Joseph C. Osborn, Brian Lambrigger and Michael Mateas. HyPED: Modeling and Analyzing Action Games as Hybrid Systems
Doctoral Consortium
- Anderson Rocha Tavares. Algorithm Selection in Zero-Sum Computer Games
Agents & Robots I (Saturday 4:00pm - 4:50pm)
Session Chair: Kristy Boyer
Oral Presentation
- Lauren Winston and Brian Magerko. Turn-Taking with Improvisational Co-Creative Agents
- Filipa Correia, Patrícia Alves-Oliveira, Tiago Ribeiro, Francisco S. Melo and Ana Paiva. A social robot as a card game player
Doctoral Consortium
- Duri Long. Pre-Learning Experiences with Co-Creative Agents in Museums
Narrative (Sunday 10:30am - 12:00pm)
Session Chair: Andrew Gordon
Oral Presentation
- Alireza Shirvani, Stephen G. Ware, and Rachelyn Farrell. A Possible Worlds Model of Belief for State-Space Narrative Planning
- Rachelyn Farrell and Stephen G. Ware. Influencing User Choices in Interactive Narratives using Indexter's Pairwise Event Salience Hypothesis
- Sasha Azad, Jingyang Xu, Haining Yu and Boyang Li. Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming
Doctoral Consortium
- David R. Winer. Towards Expressive Automated Storytelling Systems
- Lucas N. Ferreira and Jim Whitehead. MTG: Context-based Music Composition for Tabletop Role-playing Games
Search (Sunday 1:30pm - 2:30pm)
Session Chair: Clark Verbrugge
Oral Presentation
- Edward J. Powley, Peter I. Cowling and Daniel Whitehouse. Memory Bounded Monte Carlo Tree Search
- Nicolas A. Barriga, Marius Stanescu and Michael Buro. Combining Strategic Learning and Tactical Search in Real-Time Strategy Games
- Devon Sigurdson and Vadim Bulitko. Deep Learning for Real-time Heuristic Search Algorithm Selection
Playable Experiences Panel (Sunday 2:30pm - 3:40pm)
Moderator: Mike Treanor
- Nicholas Warren, Mason Reed and Adam M. Smith. Proofdoku
- Pablo Ortiz, Laurel Carney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, and D. Fox Harrell. Chimeria: Grayscale
- Paola Mardo and Andrew Gordon. Traveler
- Joris Dormans. Unexplored
- Barrie Robison, Spencer Gomez, Samantha Heck, Landon Wright and Terence Soule. Darwin’s Demons
Agents & Robots II (Sunday 4:00 - 4:40pm)
Session Chair: Stephen Ware
Oral Presentation
- Kory W. Mathewson and Piotr Mirowski. Improvised Theatre Alongside Artificial Intelligences
Doctoral Consortium
- Markus Eger. Intentional Agents for Epistemic Games
- Leonid Berov. Character Focused Narrative Models for Computational Storytelling
Machine Learning (Monday 10:30am - 11:50am)
Session Chair: Magy Seif El-Nasr
Oral Presentation
- Jonathan Campbell and Clark Verbrugge. Learning Combat in NetHack
- Zeming Lin, Jonas Gehring, Vasil Khalidov and Gabriel Synnaeve. STARDATA: A StarCraft AI Research Dataset
- Lucas Hanke and Luiz Chaimowicz. A Recommender System for Hero Line-ups in MOBA Games
- Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer and James Lester. Multimodal Goal Recognition in Open-World Digital Games
Poster Presentations (Sunday 6:30pm - 8:00pm):
- David Winer and R. Michael Young. Merits of Hierarchical Story and Discourse Planning with Merged Languages
- Matthew Stephenson, Jochen Renz and Xiaoyu Ge. The Computational Complexity of Angry Birds and Similar Physics-Simulation Games
- Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott and James Lester. Simulating Player Behavior for Data-Driven Interactive Narrative Personalization
- Brian Hart, Derek Hart, Russell Gayle, Fred Oppel, Patrick Xavier and Jonathan Whetzel. Dante Agent Architecture for Force-On-Force Wargame Simulation & Training
- Anurag Sarkar and Seth Cooper. Level Difficulty and Player Skill Prediction in Human Computation Games
- Joseph Alexander Brown, Jooyoung Lee and Nikita Kraev. Reputation Systems for Non-Player Character Interactions Based on Player Actions
- Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa and Anders Drachen. Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny
- Yihuan Dong and Tiffany Barnes. Evaluation of a Template-based Puzzle Generator for an Educational Programming Game
- John Drake, Alla Safonova and Maxim Likhachev. Towards Adaptability of Demonstration-Based Training of NPC Behavior
- Corey Clark and Anthony Fleshner. Fast Random Genetic Search for Large-Scale RTS Combat Scenarios
- Sara Bunian, Alessandro Canossa, Randy Colvin and Magy Seif El-Nasr. Modeling Individual Differences in Game Behavior using HMM
- Matthew Stephenson and Jochen Renz. Creating a Hyper-Agent for Solving Angry Birds Levels
- Markus Viljanen, Antti Airola, Jukka Heikkonen, and Tapio Pahikkala. A/B-Test of Retention and Monetization Using the Cox Model
- Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino and Yuri Tavares Dos Passos. Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation
- Julio Cesár Bahamón and R. Michael Young. An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice
- Mina Abdi Oskouie and Vadim Bulitko. Robustness of Real-time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics
- Rushit Sanghrajka, Daniel Hidalgo, Patrick Chen and Mubbasir Kapadia. LISA: Lexically Intelligent Story Assistant
- Rafael R. Padovani, Lucas N. Ferreira and Levi H. S. Lelis. Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games
- Rachelyn Farrell and Stephen G. Ware. Causal Link Semantics for Narrative Planning Using Numeric Fluents
Demos (Sunday 6:30pm - 8:00pm):
- Hang Ma, Jingxing Yang, Liron Cohen, T. K. Satish Kumar and Sven Koenig. Moving Teams of Agents in Formation in Congested Video Game Environments
- Edward J. Powley, Mark J. Nelson, Swen Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey and Michael Cook. Wevva: Democratising Game Design