Effects: Replaces the next three non-bomb pickups that spawn with bombs
Effects: Replaces the next three non-coin pickups that spawn with coin
Effects: Replaces the next three non-heart pickups that spawn with red hearts
Effects: Replaces the next three non-key pickups that spawn with keys
Effects: Replaces up to four core pickups of any type in the room (excluding bombs) with a random bomb
Effects: Replaces up to four core pickups of any type in the room (excluding coins) with a random coin
Effects: Replaces up to four core pickups of any type in the room (excluding hearts) with a random heart
Effects: Replaces up to four core pickups of any type in the room (excluding keys) with a random key
Effects: Gives Isaac five bombs
Effects: Gives Isaac five coins
Effects: Gives Isaac two and a half red hearts
Effects: Gives Isaac five keys
Effects: Spawns a Golden Troll Bomb in the center of the room
Effects: Spawns a Sticky Nickel in the center of the room
Effects: Spawns a Scared Heart in the center of the room
Effects: Spawns a double key in the center of the room, but deals 1/2 a heart of damage to Isaac
Effects: Increases Luck based on the number of bombs held when used
Effects: Increases Luck based on the number of coins held when used
Effects: Increases Luck based on the total number of hearts held when used
Effects: Increases Luck based on the number of keys held when used
Effects: Gives a number of bombs equal to the current stage, to a maximum of 8
Effects: Gives a number of coins equal to the current stage, to a maximum of 8
Effects: Gives a number of red hearts equal to the current stage, to a maximum of 8
Effects: Gives a number of keys equal to the current stage, to a maximum of 8
Effects: Partially reveals the map if Isaac is holding at least 9 bombs
Effects: Partially reveals the map if Isaac is holding at least 9 coins
Effects: Partially reveals the map if Isaac has at least 4.5 total hearts
Effects: Partially reveals the map if Isaac is holding at least 9 keys
Effects: If Isaac has less than ten bombs, sets bomb count to ten; otherwise, adds one bomb
Effects: If Isaac has less than ten coins, sets coin count to ten; otherwise, adds one coin
Effects: If Isaac has less than five red hearts, heals five red hearts; otherwise, adds half red heart
Effects: If Isaac has less than ten keys, sets key count to ten; otherwise, adds one key
Effects: Replaces all core pick-ups in the room (excluding bombs) with bombs
Effects: Replaces all core pick-ups in the room (excluding coins) with coins
Effects: Replaces all core pick-ups in the room (excluding hearts) with red hearts
Effects: Replaces all core pick-ups in the room (excluding keys) with keys
Effects: Causes the next chest opened to contain 5 bombs; excludes Red Chests
Effects: Causes the next chest opened to contain 5 coins; excludes Red Chests
Effects: Causes the next chest opened to contain 5 keys; excludes Red Chests
Effects: Spawns a Giga Bomb in the center of the room, which has a small chance to be primed
Effects: Spawns a Dime in the center of the room; has a small chance to instead spawn Quarter
Effects: Spawns a Golden Key in the center of the room; has a small chance to instead spawn a trapdoor under Isaac