✅Need a way to keep track of your greatness and what challenges you complete. Use this checklist! (Credit goes to Leah Wipf 🙂)
Accessible electronic and information technology is technology that can be used by people with a wide range of abilities and disabilities. It incorporates the principles of universal design. Each user is able to interact with the technology in ways that work best for them. Common accessibility features include text-to-speech, closed-captioning, and keyboard shortcuts. Complete some accesibility challenges so you can be more informed on how to help the wide variety of students in your classroom.
Adobe Creative Cloud Express is a cloud-based media creation application that makes it easy for anyone to create impressive graphics, educational videos, and single-page websites. One of its great features is that it can be accessed from any device with online access. Have your students show what they know by creating something amazing with Adobe Express.
Would you love to try more tech with your students but not sure where to get started? Do you need a little one-on-one guidance? Book one of the EdTech team members to come meet with you and develop a plan together.
BrainPOP is a fun and engaging EdTech platform that teachers can use to introduce or review a topic. There are over 800 topics available and students and teachers can access it through the Rapid ID portal. Teachers can assign lessons to students and students can explore topics independently. After watching video, have students create concept maps that specifically address connections between the keywords and images in the content. Or, have them choose another way to demonstrate understanding, like making a movie or taking the quiz.
Canva for Education is 100% free for K-12 (primary and secondary) teachers and their students, powering creation and collaboration in every classroom. You and your students can create and personalize your own designs from scratch, or choose from thousands of high-quality, copyright-free educational templates.
Most technology was not built with kids in mind. Common Sense Education provides educators and students with the resources they need to harness the power of technology for learning and life. Learn how to find and teach the high-quality lessons about digital citizenship that Common Sense Education has to offer.
Technology integration works best when it is paired with research based strategies and structures. Explore these challenges to learn how to digitize some old strategies and some news strategies as well.
Discovery Education has made it easier—and more intuitive—to find, build, and deliver compelling lessons that enhance learning and capture students’ attention, no matter what you are teaching.
EdPuzzle is the perfect tool for allowing students to watch and engage with videos while the teacher gathers data throughout the lesson. Students will watch the video and answer questions throughout at various pause points. Easily turn YouTube videos into engaging lessons with reflective questions, or upload your own videos!
Empowering students to own their Learning starts with providing meaningful feedback to students. Explore tools and ways you can make giving feedback more efficient and effective.
Flip (formerly Flipgrid) is a video-based tool allows for discussion across digital devices, but in a fun and engaging way that makes it ideal for use in education.
This powerful discussion tool does have the might of Microsoft behind it but, despite that professional backing, is a very simple to use and fun tool. That makes it ideal for students and teachers alike.
The gamification theory in education is that learners learn best when they are also having fun. Not only this – they also learn best when they have goals, targets and achievements to reach for, of course in a way the learner still perceives as fun. Gamification in learning involves using game-based elements such as point scoring, peer competition, team work, and score tables to drive engagement, to help students assimilate new information and test their knowledge.
Google Workspace for Education has a variety of easy-to-use tools that can enhance learning in the classroom. Explore these challenges to improve search tips, map skills, and find amazing lesson ideas.
Game-based learning continues to be a very popular teaching tool, and with good reason. The gaming nature makes it immediately appealing and engaging for students, especially so for Minecraft, which is played by children around the world, with the Education Edition played in more than 115 countries. Minecraft: Education Edition is a learning-specific version of this very popular block-based game. So while students will be drawn to the game anyway, this also allows teacher controls to help educate them as they interact with this virtual world. Learn how to use the over 600 standards-aligned lessons or build your own!
The world of Office 365 continues to grow and expand. The Office Suite extends way beyond just Powerpoint and Outlook. The educator center is filled with learning tutorials on a vast amount of topics.
MICROSOFT: MICROSOFT LEARN EXPLORATION - 30 POINTS
MICROSOFT: TRANSFORM LEARNING WITH 21ST CENTURY LEARNING DESIGN - 60 POINTS
MICROSOFT: SUPPORT SOCIAL AND EMOTIONAL LEARNING WITH MICROSOFT TOOLS - 90 POINTS
MICROSOFT: DIFFERENTIATION USING OFFICE SUITE AND WINDOWS - 90 POINTS
MICROSOFT: DIGITAL STORYTELLING WITH MICROSOFT SWAY - 90 POINTS
Nearpod is a website and app-based digital tool that lets teachers create slide-based learning resources that are interactive for students to engage with and learn from during direct instruction or at independant learning centers. Nearpod can also use gamification of information to make learning more engaging and fun with features that mimic EdPuzzle and Kahoot built right in. Get real time data during teaching to check for understanding while engaging your students with technology while learning.
PebbleGo is a curricular content hub specifically designed for K-2 students. Packed with informational articles, ready-made activities, and literacy supports for students of all abilities, it boosts engagement and fosters independent learning in core subject areas. PebbleGo Next provides a natural next step for 3rd-5th grade students with articles all aligned to state and national standards with a familiar, yet age-appropriate, experience and supports.
SEESAW: CONNECTING FAMILIES - 30 POINTS
SEESAW: DID YOU KNOW.... - 30 POINTS
SEESAW: BECOME A SEESAW PIONEER - 60 POINTS
SEESAW: GETTING STARTED WITH SEESAW - 90 POINTS
SEESAW GETTING STUDENTS STARTED WEBINAR - 60 POINTS
SEESAW: INTEGRATING SEESAW INTO YOUR INSTRUCTIONAL ROUTINES FOR K-5 WITH A SEESAW EXPERT - 60 POINTS
SEESAW: GET FAMILIES STARTED WITH SEESAW WEBINAR WITH A SEESAW EXPERT - 60 POINTS
With interactive lessons, game-based activities, collaboration tools and formative assessments, Lumio is designed to engage students in class, at home or a blend of both.
In this workshop, participants will explore some of the best treasure troves on the web that connect your classroom to experts, museums, zoos, National Parks, and even other classrooms. Be ready to for a great ed-venture of learning!