Team Size: Ten
Project Duration: 4 Weeks
Engine: Unity (C#)
Platform: Windows, Mac, Linux
The harmonious creatures of Stamplands have been under constant attack from the Eraser Kingdom. Armed with the finest warriors, the kingdom aims to make Stamplands another one of its conquests. They mark their intentions as just, claiming the territory houses savage, vicious monsters, yet none can confirm the validity of the claim. With another attack incoming, it’s up to you to help your fellow ink creatures defend themselves against the Eraser Kingdom, and survive another day.
Siege of Stamplands is a tower defense game made for the Game Off 2022 with the theme "cliché".
Siege of Stamplands is currently a finalist in the 2022 Game Development World Championship's fan vote!
Programing and Design:
Planned out and programmed the architecture for the game, setting up how the game keeps track of player and enemy units on the board, and when a wave ends and another one begins.
Developed the cliché card system, which manages the cliché deck and keeps track of which clichés have been used and which should be removed temporarily.
Created a system that allowed for designers to easily create and edit new enemy waves, along with individual enemy stats.
Designed and implemented the abilities of each of the player units, programming how each unit would activate their skills, along with how their abilities would change after being upgraded by the player.