Siege of Stamplands is a Lane Based Tower Defense Game developed for the Game Off 2022 Jam. Help defend Stamplands from the onslaught of the Eraser Kingdom as they attempt to expand their empire! I preformed as a programmer and designer, creating the coding architecture as well as designing and implementing the units and enemies used and encountered by the player.
Phantom Hallow's Eve is a Top Down Puzzle Game developed for the Cozy Autumn Game Jam 2022. Play as Cleo, who just got a new job at Phantom Hallow's Eve. Gain supernatural abilities from helping customers and solving puzzles. On this project, I worked as a programmer and designer, creating the architecture and designing and implementing the puzzles and abilities found throughout the game.
Chaos Kitty Knockdown is a 2D Platformer where you play as a kitty whose goal is to knock over as many objects and people as possible. The game was developed for the Black and White Jam #8 with the theme of Loop. I worked as a programmer during the project, and my responsibilities included implementing key mechanics and game progression.
Gin Rummy Classic is a single player competitive card game I helped Mobilityware develop during my summer 2021 internship. I helped program card organization features and bug fixes.
Underworld.exe is a rhythm based bullet hell I developed as my senior capstone project at UC Irvine. In a far off future, play as Azure as you fight to the beat in order to save your significant other from a digital prison. I am working as a designer and programmer, designing and implementing the enemies and the beat system of the game.Â
Lullaby of a Silhouette is a gothic metroidvania I developed over the course of ten weeks for the Video Game Development Club at UCI. Play as Lila, a recently turned vampire, as she navigates through the sewers learning her abilities as a newly undead. For this project, I designed and programmed the various enemy and bosses found skulking about.
Sea Turtle Rescue is a exploration game in which you play as a mother turtle looking for her children lost in a trash filled cave system. It was developed for the 2020 Global Game Jam at UC Irvine. The theme for the game jam was repair. I primarily worked on the level design of the cave along with programming the various wildlife found within.
Undungeon is a short dungeon crawler with a twist; instead of killing enemies to progress, the goal is to die enough times until you can escape. Reihn has been cursed by a magic crown forcing him to attack wildly. The only way to escape is to avoid killing anything. It was developed for the 2019 lose to win Winter Game Jam. I programmed and designed the enemy abilities and player movement