Team Size: Ten
Project Duration: 2 Weeks
Engine: Unity (C#)
Platform: Windows, Mac, Linux
Cleo's got a new job at Phantom Hallows' Eve, the number-one destination for seasonal spooks and delights. The thought of working Halloween retail has her feeling pretty unenthusiastic, but perhaps there's more to this store than meets the eye...
Explore the two parallel dimensions of Phantom Hallows' Eve, solve puzzles, and converse with spirits to lend them a hand in this cozy puzzle game.
Made for the Cozy Autumn Jam 2022.
Programing and Design:
I discussed and planned out the architecture for the game, planning out how to store and access ability information, along with how the system tracks progression between various customers and their costumes.
I designed and implemented the component pieces for puzzles, allowing them to react to player abilities in order to create various different effects,
I developed the card system, keeping track of what cards and abilities the player have unlocked and how the game manages each individual ability.