Team Size: Seven
Project Duration: 10 Weeks
Engine: Unity3D (C#)
Platform: HTML5
Lullaby of a Silhouette is a short metroidvania I created during my second year of college. In it, you play as Lila, a recently turned vampire, as she navigates the dank sewers trying to find her way back home. Explore the vast sewer network as you collect trinkets and vials to upgrade gain new abilities. Challenge two bosses as you fight for your freedom.
Designer:
I designed the two boss fights along with the enemy behavior found throughout the levels.
I created two of the 4 level locations along with all of the secrets found throughout the game.
I designed the main gameplay mechanics and character abilities and how they affected progression
Programmer:
I programmed the two boss fights along with the two other enemies found throughout the levels.
I engineered the basic character movement along with the character attack combo