In this event, you’ll be tasked with creating a virtual reality simulation, documentation portfolio, and demonstration video/trailer. This event also has a semifinalist interview.
Virtual Reality Visualization does not have preliminary submission. All project materials will be turned in at competition.
2025-2026 theme:
Design an interactive, walk-through VR museum based on a topic in art, history, or technology.
You need to have a VR headset to be able to compete in this event.
How to use a VR compatible game engine (Unity, Unreal, Godot, etc..)
How to create 3D computer graphics.
A flash drive containing a video demonstration of the simulation.
MPEG format on a USB flash drive.
Playable with VLC on Microsoft Windows
Cannot be a slideshow or contain any purchased content.
The printed documentation portfolio for the project.
Title Page
Table of Contents
Purpose of Simulation
Hand Sketched Storyboard
Sources
List of Software and Hardware Used
Work Log
Copyright Checklist
For VR, it is very important to remember the theme/prompt for the year, and to build a polished, finished experience. Also, the preliminary round is judged via video demonstration, so the look of the simulation is much more important than the feel. This event is almost more of a video editing challenge, and it's imperative to remember that when developing the project.
To create a playable virtual reality simulation, you will need VR compatible software. The best option right now is Unity. The resources below will help to get started with the VR features for the engine. General Unity tutorials can be found on youtube and through learn.unity.com.
To develop a simulation, you may need additional software.
Programming:
Visual Studio Code
3D modeling:
Blender
Audio:
Audacity
For music, see the Music Production event resources.