In this creative event, teams design and build a wearable garment that reflects an annual theme. Your team will apply design skills, sewing techniques, and fashion knowledge to develop a presentation-ready outfit. The prototype must demonstrate originality, appropriate construction methods, and integration of technology. The event includes a preliminary submission and a semifinal presentation/interview where your team explains your process and shows the garment on a model.
Theme:
Villain Era with one element of the main garment being 3-D printed.
To compete successfully in this event, you should understand or be prepared to learn:
How to sew garments by hand and/or machineLearn basic to intermediate sewing skills, including hemming, seams, and applying notions (zippers, buttons, snaps).
How to design and draw fashion conceptsBe able to sketch garment ideas and understand visual layout for fashion design.
How to create garment patterns from scratchTeams must create original, full-sized patterns (vellum paper only — no store-bought patterns).
Basic textile knowledgeKnow different fabrics and what works best for comfort, structure, and aesthetic.
Understanding of wearable technologyWhile not required to be functional, your design should reflect a thoughtful integration of tech — such as smart fabric ideas, LED enhancements, or innovative features.
Team collaboration and project planningYour team must divide responsibilities, meet deadlines, and work together throughout all phases: research, sketching, sewing, and presenting.
Wearable Garment Prototype(s)Must match the annual theme and be presentation-quality. Pack with the other materials in a plastic container (max 32 quarts).
Full-sized Original PatternsCreated by the team, made of vellum. No commercial or downloaded patterns.
Documentation Portfolio (in this order):
Title page (event title, chapter ID, city/state, year)
Table of contents (1 page)
Literature research summary (max 2 pages)
Theme interpretation (max 2 pages)
Garment explanation (materials, construction, techniques — max 2 pages)
Hand-drawn design sketches (max 5 pages)
Computer-drawn final designs (max 5 pages)
References/resources (max 5 pages)
All submitted materials must fit in one plastic container — no hangers, mannequins, or extra garments beyond the required prototype(s).
Model(s) must be TSA student members wearing your team-designed garment.
Time limit: 10 minutes total
2 minutes – set-up
3 minutes – presentation
3 minutes – interview/Q&A
2 minutes – clean-up
Team members explain the design process, use of textiles, creativity, theme interpretation, and teamwork.
Pattern – A template used to cut fabric to the right shape and size.
Prototype – The final wearable garment you create.
Notions – Small components used in sewing (zippers, buttons, snaps, elastic, etc.).
Vellum – Lightweight, semi-transparent paper used for drawing patterns.
Seam allowance – Extra fabric around a seam for stitching.
Basting – Temporary stitching to hold fabric in place before final sewing.
Topstitching – Visible decorative stitching on the outside of a garment.
Tech Integration – Thoughtful use of technology in your design (real or conceptual).
Marvelous Designer – Free for students (3D garment visualization)
TinkerCAD – Easy CAD software for designing components or accessories
Krita – Free digital drawing software for fashion sketches
Canva – Great for making neat, organized portfolio pages
Clipchamp – Beginner-friendly video editor if documenting your process
Google Docs / Slides – Collaborative documentation and layouts
Pixlr – Online alternative to Photoshop for visuals and edits
SoundCloud – Optional use if you want to host audio for a pitch or concept explanation