In Board Game Design, you and your team will design, develop, build and pakage an original game on the topic of your choosing. This includes any pieces, cards, and instuctuons required to play the game. This event is all aboust the design, manufacuting process and testing of the pilot game. It is important for the game to be exciting and intellectually challenging, but not overly complicated. The teams selected for semifinals will be interviewed and given the chance to demonstrate the game, along with answering questions about the design and development process of the game.
The submission for this event includes the fully packaged prototype game and a documentation portfolio PDF.
Board Game Design does not have an annual theme.
The itererative process is the method of problem solving the involves creating mulpitple interatiations of a product. You won't get it right on the first try and thats okay! As the game is played and tested, some gameplay could be changed to balance the game and make it more fun.
Every part that is developed for the game will need to be modeled using CAD software and displayed in the documentation portfolio. This includes boards, pieces required for gameplay (like dice), and the pakaging for the game.
Practice explaing the themes and rules of your gameplay in a simple way. Be confident and consise to keep your audience's attention. The simpliler the explaination, the less likely the rules are to be misunderstood.
You’ll submit a PDF portfolio on a USB flash drive along with your pakaged game inperson at the conference.
The prototype game will be submitted at the conference.
The pakaging cannot be larger that 12" x 18" x 3"
Game instructions are included in both the pakaged game and the documatation portfolio.
The game must be designed, enginnered, and packaged by the team during the school year.
Allowed to use first names only (no last names, school, or state)
Assests (clipart, images, etc.) must be royalty free and cited properly.
Title Page (board game name, TSA event, Chapter ID, city/state, year)
Table of Contents
Overview of the game
Itended Audience (Age range and # of players) & Game Description
Game Intructions
Decription of Processes (What did you use to create the game?)
Engineering Drawings (parts/game/packaging)
Cost Summary
Work Log
Student Copyright Checklist
Refrences and Research Sources
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