In this event, you'll be tasked with designing and building a working animatronic figure that follows the annual theme, along with submitting a detailed portfolio. If you advance to the semifinals, you’ll also participate in an interview with the judges to explain your design process, engineering decisions, and functionality.
You’ll construct your animatronic using materials such as servos, motors, microcontrollers (like Arduino), and structural components (such as cardboard, foam, or 3D-printed parts). Basic programming knowledge and mechanical design skills are helpful but not required to get started — this event is beginner-friendly, and there’s a lot to learn along the way in areas like electronics, movement coordination, and aesthetic design.
6 people can be on the team but only three can set up during interviews!
Submissions for this event are in person and during the conference, with a separate deadline. You will have to report for an interview.
Find the event rubric here: Event Rubrics & Forms.
2025 - 2026 Theme
“Time Travelers’ Museum”
Design Problem: Create an animatronic figure or scene from a key moment in American history. The character should "come to life" to explain their world to a young audience. Designed for a children's museum or educational tour.
Arduino is a beginner-friendly microcontroller platform with tons of tutorials online. More advanced teams might use Raspberry Pi, custom PCBs, or multi-axis servo control systems — but starting simple is totally fine.
Having experience with simple materials like cardboard, foam board, wood, or 3D-printed parts can help your animatronic come to life. Knowing how to sketch, model, or prototype will save a lot of time.
While not strictly required to win, coding your animatronic to perform smooth movements or timed sequences will seriously elevate your project. Even a simple loop with servo movement can impress judges if done well.
You will present this at conference itself
It is good to have a video of your animatronic working with some specifics just in case
Having a document for first-timers might be helpful to keep your notes all in one place to review before interviews
Servo Motor - A small motor that precisely controls angular movement, often used to move parts of an animatronic like arms or heads.
Microcontroller - A compact computer used to control other parts of a system, like motors or lights. Examples include Arduino and Raspberry Pi.
Battery Pack - Supplies power to your animatronics’ electronics and motors. Needs to provide the right voltage and current.
Wires and Connectors - Connect all electronic parts, carrying power and signals between the microcontroller, motors, and sensors.
Switch - Lets you turn your animatronic on or off, or control specific functions manually.
Potentiometer - A type of variable resistor that can be used to control motor speed or adjust sensor sensitivity.
Structural Frame (Chassis) - The skeleton or base that holds everything together. Usually made from wood, plastic, metal, or 3D-printed parts.
Arduino IDE - A free software to write, compile, and upload code to Arduino microcontrollers. Available for Windows, Mac, Linux, and even as a web editor.
Tinkercad - An easy-to-use online 3D modeling and electronics simulator. Great for designing parts and testing Arduino circuits virtually.
Fusion 360 - Advanced CAD software for 3D modeling mechanical parts. Free for students and educators.
Fritzing - A tool to create breadboard and circuit diagrams, helpful for planning electronic wiring visually.
YouTube - Tons of tutorials for Arduino programming, animatronics builds, servo control, and more. Channels like “Jeremy Blum” and “Paul McWhorter” are popular.
Blynk - A mobile app that lets you build custom interfaces to control Arduino or Raspberry Pi projects remotely from your phone.
Instructables - A website full of step-by-step DIY guides, including many animatronics projects and beginner-friendly electronics tutorials.
Servo Motor - A small motor that precisely controls angular movement, often used to move parts of an animatronic like arms or heads.
Microcontroller - A compact computer used to control other parts of a system, like motors or lights. Examples include Arduino and Raspberry Pi.
Actuator - A device that causes motion (like motors, servos, or pneumatic cylinders) in response to electrical signals.
Arduino - An easy-to-use microcontroller platform that can be programmed to control components like LEDs, servos, and sensors.
Breadboard - A tool for prototyping electronic circuits without soldering, often used for testing connections with components like resistors or sensors.
PWM (Pulse Width Modulation) - A method used to control the position or speed of servos and motors by adjusting the width of electrical pulses.
Sketch (Arduino) - A term for the code written in the Arduino IDE that tells the microcontroller what to do.
Chassis - The structural frame or body of your animatronic that supports all other components.
Linkage - A system of connected parts used to transfer motion, such as levers, joints, or mechanical arms.
Power Supply - A source of electrical energy that powers your animatronic. Can be batteries, wall adapters, or USB.
Sensor - A device that detects physical input like movement, light, or distance and sends data to the microcontroller.
Torque - A measure of rotational force. Important when selecting motors strong enough to move animatronic parts.
CAD (Computer-Aided Design) - Software used to digitally design mechanical parts. Programs like Fusion 360 or Tinkercad can help visualize and plan your build.
Prototype - A preliminary model used for testing and improving before making the final version.
Portfolio - A document that explains your project in detail, including design process, materials used, code, diagrams, and evaluation.