The production design specification has been updated regarding to progress of my project I also simplified some of the metrics corresponding to the project needs.
The first 6 rendered kanji have applied the same illustration method from week 5 and belong to a pastel colour palette, references to one of the PDS needs that they need to have a consistent visual aesthetic.
Designed by Hotaka @ho_x007
Istock by Getty Images, https://www.istockphoto.com/search/2/image?mediatype=illustration&phrase=raindrop+drawing+pictures
Deposite Photos, https://depositphotos.com/vectors/moon-sketch.html
Designed by Hotaka @ho_x007
Istock by Getty Images, https://www.istockphoto.com/vector/road-barrier-and-street-barriers-set-vector-gm1130354235-298920992
Two of my Japanese teachers, Ota sensei and Nakamura sensei were separately interviewed on Zoom to gain feedback on my developed kanjis and initial thoughts on my primary deliverable. Ran in both Japanese and English, two of the interviewees teach at Monash University including English-speaking students.
Do you think just focusing on the shape and the meanings of these illustrations could better motivate Japanese learning students who have an English-speaking background, instead of forming stories as a way for the learners to memorise kanjis?
How can I improve my current animated kanjis, For example for the illustration for 曲 even the still image can already represent its meaning of, bending certain objects, but when it comes to the animated gifs, the animation looks like pressuring on something instead of bending. So, is there a better suggestion of how I can improve on that?
As you know a single kanji character can have multiple meanings and those meanings can be totally different, such as for 楽 stands for ease/music/fun at the same time. For the kanjis that are being visualised into objects that have represented their meanings, do you think people may misunderstand and get confused if there is only one meaning brought into a kanji illustration that the character originally has multiple meanings (since I have only brought in the musical elements in 楽)?
Do you think any confusion might still be caused by the illustrations, as the illustrations are not illustrated in the way the kanjis are actually written? (even though they are provided as a basic understanding and motivation to learn before the learners get familiar with those kanji), e.g. the rounded shape of 円?
Do you have any other feedback about my illustrations or my project?
Presentation slides were used during the interviews to introduce my concepts – The slides on sketches showing my initial ideas for my primary deliverable (flashcards) were included for the second interview in particular.
View presentation via: https://docs.google.com/presentation/d/1gbqVy6cGQ54lCJLP4LR200OWwy5qJuqbhvAsvoftlmc/edit?usp=sharing
Since the interviews were carried out on separate days, during the first interview with Nakamura sensei, the session was run by simply presenting the drawings with the guiding questions without presenting any initial ideas about the deliverables. Just showing the illustrations has led to the question of how those illustrated kanji could motivate learners through action, responding to the project research question (instead of simply looking at the visualised form of kanji). This has helped me develop a primary deliverable and multiple secondary deliverables for gaining feedback on the next interview with Ota sensei.
Feedback and insights gained:
Animated kanjis work really well, especially for the concepts that are hard to visualise in a still image form
Introduce kanji characters in a longer phrase or vocabulary through illustration, for example, 楽 (ease/music/fun) can be drawn as in 楽しい音 (happy music/sounds) or 音楽 (music) that have similar meanings. This could further strengthen memory in learners
However, this does not apply to all cases since a single character can have completely different meanings when used in multiple vocabularies such as 部 (portion) can used as 部活, club activities or 部署, duty station. Therefore the more complex the kanji the harder to visualise
The visualised forms of the kanji that differ from the original character in terms of stroke might not lead to confusion, but learners might not understand the kanji meaning by looking at the illustration. So this may lead to when learners try to remember a particular character it is better for them not to use my illustrations
It has been mentioned the limitation of using my illustrations to learn kanji is learners must reach a certain level by memorising kanji characters in longer phrases and vocabulary, which suggests I am on the right track since it has been indicated my project specifically towards intermediate learners
The ideation for the kanji 曲 has been advised in using the early forms of the character which suggests bending certain components in my illustration
A suggestion on how Nakamura sensei's friend memorises Korean consonants and vowels by looking at their structure which looks like certain objects in English. If this method applies in Japanese kanji, this suggests the component 阝 looks like B in the character 部, and 部 could be pronounced as bu.
Applied the feedback based on Nakamura sensei, the below sketch recorded the ideas of using flashcards applying the illustrations involved in a learning process that intended the motivate kanji learning.
(ideas taken from the sketch and brought to the interview)
You are given a number of prompts which is a Japanese phrase with its English translation, where there is a blank space in each of the prompts
Read the sentence and use the illustrated kanjis has a hint by looking at their illustrative elements to help yourself fill in the prompts, by matching the corresponding sentence with the kanji that lets the sentence make sense
Then you will learn the kanji as you can also learn how it could be used in an appropriate context. When you get to memorise the kanji with the whole phrase this will be better supported for memorising over a single kanji so learners will get motivated
Prompts developed to be learnt with the illustrations:
くもから(雨)がふる, (Rain) comes down from clouds
車が(止)まった, The car has (stopped)
(水)を飲む, Drink (water)
よるになったら(月)が出る, The (moon) will come out once it’s night
(楽)しいおと, (happy) sounds/music
青い(空)を見る, Look at the blue (sky)
ケーキを(半)分きる, Cut the cake in (half)
家を(建)っている, (constructing) a house
Ideation of the flashcard activity referenced by the Doraemon kanji game practised by Japanese elementary school students
Image from https://dora-world.com/apps_games/fujiko_docomo_kannjiasobi.html
The illustrations work well especially for people who memorise more with visuals, which could be really interesting and easy to understand for them at first sight
The animated kanji has a strong impact on memorising kanji structures and meanings
Since a single kanji character can have multiple meanings, it has been suggested I could draw the core meaning for one kanji, then make up a story that concludes all of the meanings somewhere in the flashcard (for instance below the explanation of the actual kanji and meaning)
My designed activity through the flashcards intended to be run by the learners could not work unless they already have an understanding of those kanjis introduced – At this point, a 2-step learning process should be included in the cards, first, learn and understand with the animated gifs / still illustration on the cards, after that, they will be able to run the activity to test their understanding
Based on Nakamura sensei's feedback, she stated the phrases (prompts) I developed along with the kanji illustrations are pretty basic and that they may have often appeared in traditional Japanese materials. She suggested that I may make up phrases that inform popular Japanese culture and words that are being used among Japanese local youngsters in terms of context.
The feedback received from both interviews focuses on "engaging" > "motivating" learning from my point of view regarding the design of my deliverables, which leads me to modify the research question that I will further discuss with Dion.
Inspiration of the form
https://dora-world.com/apps_games/fujiko_docomo_kannjiasobi.html
The above sketches show the refinement of the flashcards that include the 2-step learning process applied to some of Ota sensei's feedback. These ideas have been transformed and refined into a physically designed mockup for usability testing by using some of the feedback in our conversation.
Ideally, the amount of the illustrated kanji will be 60 letters, so 10 sets of these flashcards will be delivered. The number of sets may further be finalised depending on the total illustrated kanji number.
Video links explaining how the mockup works:
https://drive.google.com/file/d/1FmLpavPob9xk3Q2lzkZoI3zs19ggQfJk/view?usp=sharing
https://drive.google.com/file/d/197tdPLyZxcOVFHqEdDzwn0TY_FUSyegZ/view?usp=sharing
Up: Stickers will be presented as one of the secondary deliverables for promoting the system.
Left: A website mockup is made to show how the kanjis cooperate as a system including both animated gifs and still illustrations. Before carrying the activity on the flashcards they can study together with the gifs and printed-out cards. Also once the learners go through the flashcard activity this website platform will be more convenient for them to revisit certain kanjis in case they lose some of the meaning cards from separating the illustrated kanji cards