A qualitative-based research methodology will be applied due to the nature of the project, where quantitative data is employed for a general understanding. The methodological approaches mainly belong to the ‘research through design’ (i.e. prototype drawings) and ‘research for design’ (i.e. interviews) classification, as the practice of ‘research about design’ has already been demonstrated in the early literature review. Even though the designer does not get involved as a part of the audience of English-speaking Japanese learners, she has been inspired to undertake this project discovering the difference in learning pace between herself as a Cantonese-Chinese L1 user and English L1 user, especially in kanji learning – ensuring the methodology will be intending to have a strong focus on examining usability experiences.
Prototypes form the most significant part of the methodological approaches, and this has been demonstrated since it enables the designer to organise and construct thinking. Low-fidelity drawings of the visualisation of kanji characters were demonstrated since the defining stage – as they will be continuously refined and developed.
Used for usability testing and led to deeper engagement of people interacting with the outcome.
Usability testing helps to test out the effectiveness of prototypes in motivating English L1 Japanese kanji learning from a user vision assisting further decision-making.
Interviews with Japanese teachers provide the designer with a source of professional advice on the demonstrated prototypes.
Storyboards are used to demonstrate an understanding from interviews, or any kind of research methods in a visualised way with the designer’s interpretation. This method has been demonstrated in providing new ideas and possible directions for the project.
SWOT analysis has been employed during the defining stage for evaluating the whole project's progress intertwined with the designer’s skills and traits.